Card Mystic
Card Mystics are diviners and manipulators of fate who speak in metaphor and flourish. They pull meaning from symbols and guide—or twist—fortunes with a practiced shuffle. More persuasive than clerics and less rigid than wizards, they are comfortable in courts and back alleys alike.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Spellcasting
Fate Reading
You draw a card from your tarot deck and resolve an effect tied to that card and whether it is upright or reversed. Card effects include healing, damage, buffs, debuffs, conditions, movement, social effects, and environmental changes. See the Tarot Card Effects list for each card's upright and reversed effects. Fate Reading consumes Tarot Charges rather than spell slots. Card Save DC = 8 + proficiency bonus + Wisdom modifier.
You may spend extra Tarot Charges to draw additional cards (see Spread Mastery and subclass features).
Martial Abilities
Quick Shuffle
Spend 1 Tarot Charge and a bonus action to peek at the top card and optionally draw it.
Card Bind
Use a reaction and spend 1 Tarot Charge to bind a drawn card's effect to a creature, redirecting or centering area effects on that creature.
Spread Mastery
Spend extra Tarot Charges to draw multiple cards in one Fate Reading (see class features).
Destiny's Anchor
Reaction: spend 1 Tarot Charge to turn a failed ally save into a success. Limited uses equal to Wisdom modifier per long rest.
Deck Mastery
Spend 2 Tarot Charges to set orientation of one drawn card after drawing (or perform a 10-minute ritual to attune deck to an NPC for social bonus).
Fated Weave
Spend 3 Tarot Charges to weave two drawn cards into a combined effect.
Arcana Avatar
Spend 4 Tarot Charges (bonus action) to assume the mantle of a major arcana for 1 minute, gaining abilities themed to that card and advantage on relevant saves.
Final Trump
Spend 5 Tarot Charges to draw five cards and resolve one card twice (or double a major arcana). Cost reduces your maximum Tarot Charges temporarily.
Tarot Echo
Spend 1 Tarot Charge to mark a creature so that the next card effect on them is intensified.
Transformations
Arcana Avatar (example transformations)
When you assume a major arcana's mantle (Arcana Avatar), you gain a concise set of benefits matching the card's theme (see Major Arcana entries which include a short transformation note). Example: The Chariot grants you teleport-dash and temporary AC; The Empress grants fast natural healing and camouflage; The Tower grants explosive force and temporary immunity to being charmed.
Gain small bonuses or resistances themed to the card chosen, Gain advantage on saving throws tied to the card's domain
Each Arcana gives one signature action while transformed (see card descriptions)
Can use once per long rest (unless regained by features), Uses 4 Tarot Charges
Class Features
Tarot Initiate (Level 1)
Suit Style (Level 1)
Fate's Charge (Tarot Charges) (Level 1)
Resource Cost: Tarot Charges (1 + proficiency bonus, regain on a short or long rest)
Fate Reading (Level 1)
Resource Cost: 1 Tarot Charge (more for multi-draw)
Guiding Cantrips (Level 2)
Divine Calling (Level 3)
Spread Mastery (Level 3)
Resource Cost: Extra Tarot Charges
Quick Shuffle (Level 5)
Resource Cost: 1 Tarot Charge, bonus action
Card Bind (Level 6)
Resource Cost: 1 Tarot Charge (reaction)
Destiny's Anchor (Level 9)
Resource Cost: 1 Tarot Charge (reaction)
Deck Mastery (Level 11)
Resource Cost: 2 Tarot Charges or 10-minute ritual
Fated Weave (Level 13)
Resource Cost: 3 Tarot Charges
Arcana Avatar (Transformation) (Level 17)
Resource Cost: 4 Tarot Charges (bonus action)
Final Trump (Capstone) (Level 20)
Resource Cost: 5 Tarot Charges
Tarot Echo (utility) (Level 14)
Resource Cost: 1 Tarot Charge
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