Philosopher
Philosophers are masters of scrutiny and dialectic. They wander the world asking unasked questions, unearthing infinite regressions and I–think–therefore–I–am crises. Their intellect is razor-sharp but prone to paralyzing overanalysis. Many are brilliant in debate yet utterly directionless in life’s practicalities.
Class Features
Proficiencies
Starting Equipment
Class Abilities
Martial Abilities
Well, Actually
You interject with a pedantic correction at the perfect moment.
Philosophical Nonsense
You bombard a target with irrelevant questions.
Red Herring
You distract a foe with an off-topic tangent.
Straw Man Strike
You misconstrue a target's position, making them vulnerable.
Pedantic Showdown
You force two creatures in range into a pedantic argument.
Circular Reasoning
You trap a creature in an endless loop of logic.
Ad Hominem Attack
You launch a personal insult so cutting it shakes the target's resolve.
Socratic Maieutic
You draw out hidden truths from a willing or charmed target.
Transformations
Existential Crisis
You and any creature meeting your gaze fall into paralysis as you ponder the void.
You cannot move or take actions while paralyzed, Affected creatures are paralyzed
You also are paralyzed and helpless
Zen Enlightenment
You reach a state of calm clarity, shedding doubts.
Gain resistance to psychic damage, You have advantage on saving throws against being frightened or charmed
Auras
Overthinking Aura
Your presence forces allies and enemies to overanalyze.
All within range have disadvantage on initiative rolls and advantage on Intelligence checks.
Toggle
This aura can be toggled on or off.
Doubtful Presence
Your aura sows self-doubt.
Enemies have disadvantage on saving throws against your debuffs.
Oblivious to Career
Your aura blinds you to worldly ambitions.
You automatically fail Wisdom saving throws related to career or life planning.
Companions
Inner Socrates
Level 6A ghostly mentor that whispers probing questions.
History, +2
Darkvision 60 ft.
Inspire Insight: Once per turn grants ally a d4 Inspiration
Follow, Inquire, Silence
Level 10: HP increases to 8 and Inspiration die becomes d6
Muse of Doubt
Level 14An invisible entity that provokes hesitation.
Darkvision 60 ft.
Aura of Hesitation: Enemies within 5 ft. have disadvantage on reaction spells
Whisper Doubt, Shield
Level 14: HP increases to 12 and aura radius increases to 10 ft.
Class Features
Well, Actually (Level 1)
Overthink (Level 2)
Existential Crisis (Level 6)
Philosophical Mastery (Level 10)
Epistemic Pinnacle (Level 18)
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