Art Historian

Art Historians are scholarly baristas whose true passion lies in cataloguing and critiquing masterpieces they often never see in the flesh. Armed with coffee stains and encyclopedic memory, they lecture, cajole, and charm their way around the world of high art—despite being perpetually broke and hopelessly indebted.

Class Features

Hit Die d6
Primary Ability Intelligence
Saving Throws Intelligence, Charisma

Proficiencies

Armor Light armor
Weapons Simple weapons, Crossbows
Tools Brewer's supplies, Painter's supplies
Skills Choose 3 from History, Insight, Persuasion, Investigation, Performance

Starting Equipment

• Painter's tools and a scholar's pack
• Brewer's tools and a debt ledger
• Fine clothes and a gallery invitation

Class Resources

Espresso Shots 6 (Long rest)

Class Abilities

Spellcasting

Spellcasting Ability Intelligence
Cantrips Known 3
Spells Known 10
Complimentary Critique
Cantrip Enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

A quick, flattering comment bolsters an ally’s confidence.

Buff
Damage:
Conditions: Gain advantage on next Charisma check or saving throw within 1 minute
Espresso Spit
Cantrip Transmutation
Casting Time: 1 action
Range: 15 feet
Components: V, S
Duration: Instantaneous

You spit concentrated coffee at a creature, scalding it.

Damage
Damage: 1d4 acid (+1d4 at 5th, 11th, and 17th levels)
Signature Scent
Cantrip Illusion
Casting Time: 1 action
Range: Self (30-foot cone)
Components: V, S
Duration: Concentration, up to 1 minute

You fill a cone with potent coffee aroma. Creatures in area must succeed on a Constitution save or have disadvantage on Wisdom and Charisma checks.

Debuff
Saving Throw: Constitution
Damage:
Conditions: Disadvantage on Wisdom and Charisma checks
At Higher Levels:

Duration increases by 1 minute per slot above 1st

Pretentious Analysis
Level 1 Enchantment
Casting Time: 1 action
Range: Self (60-foot radius)
Components: V, S
Duration: Concentration, up to 20 minutes

You launch into a detailed discourse on brush strokes. Each creature of your choice in range must make a Wisdom save or be incapacitated by boredom for the duration.

Control
Saving Throw: Wisdom
Damage:
Conditions: Incapacitated
At Higher Levels:

Creatures get no bonus to save for each slot above 1st

Frame in Place
Level 1 Conjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round

You conjure a floating gilded frame around one creature. It must succeed on a Dexterity save or be restrained until the end of its next turn.

Control
Saving Throw: Dexterity
Damage:
Conditions: Restrained
At Higher Levels:

Duration increases by 1 round per two slot levels above 1st

Vibrant Hues
Level 1 Illusion
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

A swirl of color blinds creatures in a 15-foot radius. They must make a Constitution save or be blinded until end of your next turn.

Debuff
Saving Throw: Constitution
Damage:
Conditions: Blinded
At Higher Levels:

Radius increases by 5 feet per slot above 1st

Color Clash
Level 2 Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

A ray of prismatic pigment streaks toward a creature. Make a ranged spell attack; on hit it takes 2d8 psychic damage and must save or be deafened for 1 minute.

Damage
Damage: 2d8 psychic (+1d8 per slot above 2nd)
Conditions: Deafened on failed Wis save
At Higher Levels:

Damage +1d8 and deafened duration +1 round per slot level

Palette of Paranoia
Level 2 Illusion
Casting Time: 1 action
Range: Self (20-foot radius)
Components: V, S
Duration: Concentration, up to 1 minute

You fill the air with flickering, impossible patterns. Creatures must save or be frightened for the duration.

Control
Saving Throw: Wisdom
Damage:
Conditions: Frightened
At Higher Levels:

Radius +5 feet per slot above 2nd

Masterful Reproduction
Level 3 Conjuration
Casting Time: 1 minute
Range: Touch
Components: V, S, M
Duration: Instantaneous

You create an exact nonmagical copy of a nonmagical object of no more than 5 pounds and size no larger than 1 cubic foot.

Utility
Damage:
At Higher Levels:

You can copy items up to 10 pounds with a 5th-level slot

Martial Abilities

Resource Espresso Shots
Foam Shield
Bonus Action 1 Espresso Shot Level 2

You swirl steaming milk into a protective barrier around yourself.

Buff Effect
Conditions: Gain +2 AC until end of your next turn
Duration: 1 round
Coffee Bean Barrage
Action 1 Espresso Shot Level 3

You fling handfuls of hard coffee beans.

Damage Effect
Saving Throw: Dexterity
Damage: 1d6 bludgeoning (+1d6 at 5th and 11th)
Conditions: If a target fails save, it is momentarily blinded
Duration: 1 round
Latte Lunge
Bonus Action 1 Espresso Shot Level 5

You dash forward trailing a swirl of scalding latte.

Damage Effect
Damage: 1d8 fire (+1d8 at 9th)
Conditions: Target pushed 5 feet
Barista’s Reflexes
Reaction Level 7

Your years of balancing trays grant you uncanny reflexes.

Buff Effect
Conditions: Reduce falling damage by up to 20 points
Burnt Sip
Reaction 1 Espresso Shot Level 9

When hit by a melee attack, you can use your reaction to spit scalding coffee in the attacker's face.

Damage Effect
Saving Throw: Dexterity
Damage: 2d6 fire (+1d6 per two class levels)
Conditions: Blinded until end of next turn on failed save

Auras

Cafe Comfort
10-foot radius Level 6

Your soothing coffee aroma calms and invigorates.

Effect:

+1 bonus to saving throws for allies

Activation:

Bonus Action

This aura can be toggled on or off.

Renaissance Reverie
10-foot radius Level 14

Your presence inspires disciplined focus.

Effect:

Enemies in the aura have disadvantage on Concentration checks

Activation:

Bonus Action

This aura can be toggled on or off.

Class Features

Art Debt (Level 1)

You begin your career 500 gp in debt to various patrons and galleries. You cannot spend coin on luxury items until you reduce your debt by half through roleplaying or adventuring rewards.

Barista Training (Level 1)

You are proficient with brewer's tools and Painter's supplies. You may brew coffee or fashion small chalk sketches during downtime to earn 1 gp per hour.

Espresso Resource (Level 2)

You gain Espresso Shots equal to your proficiency bonus + your Intelligence modifier. You regain all expresso shots on a long rest. You spend these to fuel certain class abilities.

Signature Spellcasting (Level 2)

You learn the 1st-level spell Pretentious Analysis, usable without a spell slot once per long rest. You use Intelligence as your spellcasting ability.

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