Anubis Arbiter
An Anubis Arbiter walks the boundary between life and death. They judge souls for worthiness, guiding honorable spirits to rest while binding or banishing those unworthy. Wielding both gentle compassion and stern retribution, they commune with undead, heal the departed, and strike down unbalanced forces. Always calm, their presence evokes reverence and fear in equal measure.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Spellcasting
Toll the Dead
You point at a creature to deal necrotic damage.
+1d8 damage
Spare the Dying
Stabilize a dying creature.
Guiding Passage
You grant a creature advantage on saving throws against fear and necrotic damage.
Detect Good and Evil
Detect aberrations, celestials, elementals, fey, fiends, undead.
Gentle Repose
Preserve a corpse or remains from decay, and prevents it from becoming undead.
Silence
Create a 20-foot-radius sphere of silence.
Revivify
You touch a creature that died within the last minute. The target returns to life with 1 hit point.
Animate Dead
Create a skeleton or zombie under your control for 24 hours.
Death Ward
The next time the target would drop to 0 hit points, it instead drops to 1 hit point, and the spell ends.
Guardian of Souls
You summon an ephemeral shield of souls. You and friendly creatures within 10 feet gain resistance to necrotic and radiant damage.
Martial Abilities
Judgment Strike
You expend 1 Judgment Point to strike with divine balance. Make a melee weapon attack; on hit you deal your weapon’s damage plus 1d8 radiant damage, and the target must succeed on a Wisdom save or be frightened until end of your next turn.
Undead Rebuke
As a reaction when an undead within 30 feet hits a creature you can see, expend 1 Judgment Point. The attacker takes radiant damage equal to your Arbiter level.
Scale of Death
You spend 2 Judgment Points to grant up to three creatures within 30 feet a spectral scale that absorbs damage. They gain a damage-absorbing shield equal to 3 × your Wisdom modifier (minimum 3).
Weigh Soul
Spend 2 Judgment Points to target a creature that drops to 0 hit points within 60 feet. You teleport to its side and stabilize it automatically, and you can choose to either send its soul onward (the creature dies permanently) or bind it as an undead servant under your command for 1 hour.
Deathly Judgment
You expend 3 Judgment Points to mark a creature within 60 feet. For the next minute, each time that creature takes damage, it takes an extra 2d8 radiant or necrotic (your choice) damage (no save).
Arbiter’s Wrath
You expend 4 Judgment Points to call down a beam of divine balance in a 30-foot line. Each creature in line must make a Dexterity save or take 6d10 radiant or necrotic damage (half on success).
Transformations
Jackal’s Guise
You take on the form of Anubis’s jackal aspect, gaining speed and sensory acuity.
Your Dexterity score increases by 2 (max 20), You gain darkvision out to 60 ft. or increase it by 30 ft., You have advantage on Perception checks
Claw Attack: melee weapon attack, 1d6 + Dex mod slashing damage
You can’t cast spells with verbal components while in this form
Anubian Avatar
Your form becomes a towering avatar of judgment, an avatar of Anubis cloaked in spectral jackal form.
Your size becomes Large, Your Strength and Wisdom scores each increase by 4 (max 24), You gain truesight out to 30 feet
Avatar Bite: melee weapon attack, 2d10 + Strength mod piercing damage and target is prone on a failed Strength save, Judgment Roar: all creatures in 20 ft. make a Wisdom save or be frightened for 1 minute
You can’t use Judgment Strike or Weigh Soul in this form
Auras
Aura of Passage
Your presence soothes dying souls and comforts allies.
All friendly creatures have advantage on death saving throws and gain temporary hit points equal to your Wisdom modifier when they drop to 0 hit points within your aura.
Free
This aura can be toggled on or off.
Aura of Undeath
Your presence unnerves hostile undead.
Hostile undead have disadvantage on attack rolls and saving throws while within your aura.
Free
This aura can be toggled on or off.
Companions
Spectral Jackal
Level 5A ghostly jackal bound to your service.
Perception
Darkvision 60 ft.
Keen Hearing and Smell, Pack Tactics
Attack, Help, Track
Level 11: +1 to attack and damage rolls
Level 15: +1 bonus to AC
Soul Warden
Level 11A small wisp of guiding spirit that aids in healing and protection.
Insight
Darkvision 60 ft.
Ethereal Step (move through creatures), Soul Ward: blocks one attack per short rest
Protect (grant resistance to damage), Guide (grant advantage on one save)
Level 11: +1 to saving throws granted
Level 15: Ethereal Step recharge 1/short rest
Class Features
Death’s Scale (Level 1)
Unsworn Tongue (Level 1)
Channel Balance (Level 2)
Resource Cost: 1 Judgment Point
Soul Authority (Level 6)
Deathly Aegis (Level 10)
Arbiter’s Judgment (Level 14)
Anubian Ascendance (Level 18)
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