Elemari

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed —
Age Mature at 25; live up to 600 years
Languages Common, Primordial
Alignment Tendencies Neutral, Lawful Neutral, Chaotic Neutral, True Neutral

Ability Score Increases

Ember Elemari
STRENGTH
+1
CONSTITUTION
+1
INTELLIGENCE
+1
OR
Tide Elemari
CONSTITUTION
+1
INTELLIGENCE
+1
WISDOM
+1
OR
Stone Elemari
CONSTITUTION
+2
INTELLIGENCE
+1
OR
Gale Elemari
DEXTERITY
+1
CONSTITUTION
+1
INTELLIGENCE
+1
OR
Hollow Elemari
CONSTITUTION
+1
INTELLIGENCE
+1
CHARISMA
+1

Racial Features

Deep Recollection

You gain proficiency in History. When you make an Intelligence (History) check to recall an ancient event, treaty, or elemental work, you add an extra +2 to the roll. Your memory is a quarry of ages, not a perfect record.

Usage: Proficiency

Primordial Spark

You know the thaumaturgy cantrip. Intelligence is your spellcasting ability for it. You can make your voice boom, flames flicker, or stone tremble as a whisper of the first creation.

Usage: At will

Primordial Surge

Once per long rest, as an action, you can hurl a bolt of raw primordial energy at one creature within 60 feet. Make a ranged spell attack using Constitution; on a hit, the target takes 2d6 force damage. This is the unshaped power that made you.

Usage: Once per long rest

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Fixed legacy-style package: base Elemari gain +1 Constitution and +1 Intelligence; each lineage adds +1 to one ability score. Every playable combination totals +3, uses a +1/+1/+1 spread, and no ability score exceeds +2 (Stone Elemari reach Constitution +2 and Intelligence +1).
Balance Notes The Elemari base package provides a skill bonus, a utility cantrip, and one once-per-long-rest ranged attack. Each lineage adds one damage Resistance, one narrow proficiency or movement benefit, and at most one minor utility or damaging once-per-long-rest feature. No combination stacks multiple resistances, flight, armor training, or spellcasting beyond a single cantrip and one lineage spell at 3rd or 5th level.

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