Vesselborn
Humanoid, Medium
Racial Traits
Ability Score Increases
Racial Features
Vessel Sight
Your bound spirit alters your senses. You have Darkvision with a range of 60 feet. In addition, you can see the faint, shifting aura that clings to a creature or object currently under the effect of a possession, a ghostly manifestation, or an ongoing spell of the Enchantment school, though this reveals only that such a force is present, not its nature or source.
Usage: passive
Twin-Souled
Two wills share one body, and each guards against the other being enslaved. You have Advantage on saving throws made to avoid or end the Charmed condition, and on saving throws made to resist being possessed, mind-controlled, or forced to act against your will (such as by a Dominate spell or a ghost's Possession). You also have Advantage on any ability check made to determine whether a creature is possessed or hiding its true intentions.
Usage: passive
Spirit Spark
Your inner entity leaks fragments of its power. You learn one cantrip of your choice from the following list: Fire Bolt, Produce Flame, Druidcraft, Light, Message, Minor Illusion, Prestidigitation, Shape Water, Gust, or Thunderclap. Choose Intelligence, Wisdom, or Charisma as your spellcasting ability for this cantrip; you can change that choice whenever you gain a level.
Usage: at will
Spirit Surge
As a Bonus Action, you let your bonded spirit surge outward through your flesh. You gain Temporary Hit Points equal to your Proficiency Bonus + your Constitution modifier (minimum of 2), and you have Advantage on the next saving throw you make before the end of your next turn. A ghostly aura surrounds you while the surge lasts. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Usage: proficiency bonus per long rest
Rules Compatibility
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