Durn

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed —
Age Mature at 14; live about 70 years
Languages Common, Durnic
Alignment Tendencies Lawful neutral, Neutral good, Neutral

Ability Score Increases

Highpass Durn
STRENGTH
+2
CONSTITUTION
+1
OR
Saltmarch Durn
STRENGTH
+1
CONSTITUTION
+1
WISDOM
+1
OR
Rimeward Durn
STRENGTH
+1
CONSTITUTION
+2

Racial Features

Cairn-Road Endurance

Your body was shaped by long carries over hard ground, and you plant yourself like a marker stone. You have Advantage on Strength saving throws, and standing up from Prone costs you only 5 feet of movement rather than half your Speed. You also have proficiency in the Athletics skill, and you may choose one additional skill proficiency of your choice from the Durn skill list.

Usage: Always on

Load-Bearer

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Durn work crews are hired for exactly this reason: a Durn hauls the granary sack, the fallen comrade, and the door beam without complaint.

Usage: Always on

Hearth-Fire Hospitality

You have Advantage on Wisdom (Insight) checks made to judge whether someone will honor a bargain or repay a debt, and on Intelligence (History) checks about roads, cairns, shelters, and old agreements. In addition, you can tell at a glance whether a wayhouse, cave, or hearth is currently claimed, and roughly how many folk are sheltering there.

Usage: Always on

Brace the Line

As a Bonus Action, you set your feet and take the weight of the moment. You gain Temporary Hit Points equal to 1d6 + your Constitution modifier. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Usage: Proficiency Bonus times per Long Rest

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores 5.5-style lineage model: the base provides +1 Strength and +1 Constitution, and each lineage completes the package with +1 to its own ability score. Every playable combination therefore totals exactly +3 as +1/+1/+1, with no ability score above +2. For legacy 5e play the same numbers can be read as fixed race and subrace bonuses without exceeding the +3 budget.
Balance Notes The Durn sit alongside the dwarf and goliath in durability. The base grants Advantage on Strength saving throws, a cheap stand-up from Prone, expanded carrying capacity, a social/exploration ribbon, one fixed skill, one free skill, and a short-rest-limited Bonus Action for temporary hit points. Each lineage then adds one narrow package, so the total remains close to a single official species rather than a stack of them.

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