Young Copper Dragon

5e

large dragon, chaotic good

Challenge 7 (2900 XP)

STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)

Defense

Armor Class 17 (natural armor)
Hit Points 119 (14d10+42)
Speed 40 ft., fly 80 ft., climb 40 ft.

Proficiencies & Senses

Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Deception +5, Perception +4, Stealth +4
Languages Common, Draconic
Darkvision 120 ft.
Blindsight 30 ft.
Passive Perception 14

Traits

Damage Immunities Acid

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Reference Text

A large copper-scaled dragon with greenish patina, agile and playful, perched on rocky hills, wings spread wide.