Giant Bat

5e

large beast, unaligned

Challenge 1/4 (50 XP)

STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Defense

Armor Class 13 (dex)
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.

Proficiencies & Senses

Skills Perception +3
Blindsight 60 ft.
Passive Perception 13

Traits

Echolocation

The bat can't use its blindsight while deafened.

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Reference Text

A giant bat is a large, unaligned beast that dwells in caverns and forests. It relies on echolocation and keen hearing to navigate and hunt in darkness.