Stone Giant
5ehuge giant, neutral
Defense
Proficiencies & Senses
Traits
Stone Camouflage
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching (Reaction)
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Reference Text
Stone giants are reclusive giants who dwell in caves and mountains, preferring solitude and contemplation. They are neutral in alignment and speak Giant.