Giant Crab

5e

medium beast, unaligned

Challenge 1/8 (25 XP)

STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)

Defense

Armor Class 15 (natural)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.

Proficiencies & Senses

Skills Stealth +4
Blindsight 30 ft.
Passive Perception 9

Traits

Amphibious

The crab can breathe air and water.

Actions

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Reference Text

A medium-sized crab with a thick natural armor shell, two large claws, and a bluish-green carapace, adapted to both land and water.