Vrock

5e

large fiend, chaotic evil

Challenge 6 (2300 XP)

STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
8 (-1)

Defense

Armor Class 15 (natural armor)
Hit Points 104 (11d10+44)
Speed 40 ft., fly 60 ft.

Proficiencies & Senses

Saving Throws Dex +5, Wis +4, Cha +2
Languages Abyssal, Telepathy 120 Ft.
Darkvision 120 ft.
Passive Perception 11

Traits

Damage Resistances Cold, Fire, Lightning, Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned

Traits

Magic Resistance

The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The vrock makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.

Reference Text

A vrock is a large, vulture-like demon with a bird-like head, sharp beak, and powerful talons. Its body is covered in dark feathers, and it has a menacing, chaotic evil presence.