Erinyes

5e

medium fiend, lawful evil

Challenge 12 (8400 XP)

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)

Defense

Armor Class 18 (armor)
Hit Points 153 (18d8+72)
Speed 30 ft., fly 60 ft.

Proficiencies & Senses

Saving Throws Dex +7, Con +8, Wis +6, Cha +8
Languages Infernal, Telepathy 120 Ft.
Truesight 120 ft.
Passive Perception 12

Traits

Damage Resistances Cold, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren'T Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Hellish Weapons

The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance

The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The erinyes makes three attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Parry (Reaction)

The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

Reference Text

A winged female figure in full plate armor, wielding a flaming longsword and a longbow. Appears demonic with dark wings.