Kobold

5e

small humanoid, lawful evil

Challenge 1/8 (25 XP)

STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)

Defense

Armor Class 12 (dex)
Hit Points 5 (2d6-2)
Speed 30 ft.

Proficiencies & Senses

Languages Common, Draconic
Darkvision 60 ft.
Passive Perception 8

Traits

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reference Text

Kobolds are small, reptilian humanoids known for their cowardice and cunning. They are lawful evil and often serve stronger creatures. They have darkvision and speak Common and Draconic.