Grick

5e

medium monstrosity, neutral

Challenge 2 (450 XP)

STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)

Defense

Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Skills Stealth +4
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Traits

Stone Camouflage

The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

Tentacles

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reference Text

A medium-sized, worm-like monstrosity with four tentacles and a sharp beak, dwelling in rocky underground terrain. Its mottled hide blends with stone, aiding ambush predators in dark caverns and ruins.