Giant Sea Horse
5elarge beast, unaligned
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Defense
Armor Class
13 (natural)
Hit Points
16 (3d10)
Speed
swim 40 ft.
Proficiencies & Senses
Passive Perception
11
Traits
Charge
If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing
The sea horse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reference Text
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.