Giant Octopus

5e

large beast, unaligned

Challenge 1 (200 XP)

STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)

Defense

Armor Class 11 (dex)
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +3
Darkvision 60 ft.
Passive Perception 12

Traits

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Reference Text

A large, eight-armed octopus with a bulbous head and mottled skin, capable of changing color and texture to blend into underwater surroundings.