Werebear, Hybrid Form

5e

medium humanoid, neutral good

Challenge 5 (1800 XP)

STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)

Defense

Armor Class 11 (natural)
Hit Points 135 (18d8+54)
Speed 40 ft., climb 30 ft.

Proficiencies & Senses

Skills Perception +4
Languages Common
Passive Perception 14

Traits

Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren'T Silvered

Traits

Shapechanger

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The werebear makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Reference Text

A large humanoid bear form with brown fur and muscular build, standing upright, wearing no armor.