Adult Copper Dragon

5.5e

huge dragon, chaotic good

Challenge 14 (11500 XP)

STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)

Defense

Armor Class 18 (natural armor)
Hit Points 184 (16d12+80)
Speed 40 ft., fly 80 ft., swim 40 ft., climb 40 ft.

Proficiencies & Senses

Saving Throws Dex +6, Con +10, Wis +7, Cha +9
Skills Deception +9, Perception +7, Stealth +6
Languages Common, Draconic
Blindsight 60 ft.
Passive Perception 17

Traits

Damage Immunities Acid

Traits

Legendary Resistance

If the monster fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The monster makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).

Rend

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus 4 (1d8) acid damage.

Acid Breath

Dexterity Saving Throw: DC 18, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 54 (12d8) acid damage. Success: Half damage.

Slowing Breath

Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spellcasting

The monster casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell). 1/Day Each: Greater Restoration, Major Image.

Reference Text

Copper dragons are whimsical and playful, often found in hills. They enjoy jokes and riddles, and they use their breath to slow foes and their magic to trick or aid.