Hell Hound

5e

medium fiend, lawful evil

Challenge 3 (700 XP)

STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)

Defense

Armor Class 15 (natural armor)
Hit Points 45 (7d8+14)
Speed 50 ft.

Proficiencies & Senses

Skills Perception +3
Languages Understands Infernal But Can'T Speak It
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Immunities Fire

Traits

Keen Hearing and Smell

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath

The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Reference Text

A medium-sized fiendish hound with smoldering black fur, glowing red eyes, and fiery breath, lurking in volcanic or hellish terrain.