Dust Mephit

5e

small elemental, neutral evil

Challenge 1/2 (100 XP)

STR
5 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 12 (dex)
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +4
Languages Auran, Terran
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reference Text

A small, dusty elemental creature with sharp claws, surrounded by swirling dust, in a barren desert or rocky terrain.