Fire Elemental

5e

large elemental, neutral

Challenge 5 (1800 XP)

STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)

Defense

Armor Class 13 (dex)
Hit Points 102 (12d10+36)
Speed 50 ft.

Proficiencies & Senses

Languages Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft.

Water Susceptibility

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The elemental makes two touch attacks.

Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Reference Text

A large, humanoid-shaped fire elemental, its body composed of swirling flames, radiating bright light and heat, standing in a fiery landscape.