Goblin
5esmall humanoid, neutral evil
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Defense
Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.
Proficiencies & Senses
Skills
Stealth +4
Languages
Common, Goblin
Darkvision
60 ft.
Passive Perception
9
Traits
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reference Text
A small, green-skinned humanoid with pointed ears and sharp teeth, wearing leather armor and a shield, lurking in dark caves or forests.