Goblin

5e

small humanoid, neutral evil

Challenge 1/4 (50 XP)

STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)

Defense

Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.

Proficiencies & Senses

Skills Stealth +4
Languages Common, Goblin
Darkvision 60 ft.
Passive Perception 9

Traits

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reference Text

A small, green-skinned humanoid with pointed ears and sharp teeth, wearing leather armor and a shield, lurking in dark caves or forests.