Noble

5e

medium humanoid, any alignment

Challenge 1/8 (25 XP)

STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 15 (armor)
Hit Points 9 (2d8)
Speed 30 ft.

Proficiencies & Senses

Skills Deception +5, Insight +4, Persuasion +5
Languages Any Two Languages
Passive Perception 12

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Parry (Reaction)

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Reference Text

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.