Specter
5emedium undead, chaotic evil
Defense
Proficiencies & Senses
Traits
Traits
Incorporeal Movement
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Reference Text
A specter is the incorporeal remnant of a creature that died with unfinished business or a strong attachment to the world. It appears as a translucent, ghostly figure, often retaining the shape it had in life but with a hollow, malevolent expression. Specters are driven by their unresolved past, seeking to complete their unfinished tasks or to spread their misery to the living. They are typically found in places of death and sorrow, such as haunted ruins, graveyards, and shadowy tombs. Specters are chaotic evil, and they harbor a deep hatred for the living, attacking without provocation. They are immune to many conditions and damage types, making them formidable foes for those unprepared to face the undead. Their incorporeal nature allows them to pass through solid objects, and they are sensitive to sunlight, which weakens their attacks and perception. Specters are often created by dark magic or as a result of a violent death, and they may be bound to a specific location or object. They are solitary creatures, but they may be found in small groups if their deaths were connected. Specters do not age and can exist for centuries, growing more bitter and malevolent over time. They are feared by the living, and their presence is often a sign of great tragedy or evil. Despite their ghostly appearance, specters are not mere spirits; they are malevolent entities that feed on the life force of the living. Their touch drains vitality, and they can reduce a creature's hit point maximum, making them especially dangerous in prolonged encounters. Specters are often encountered by adventurers exploring haunted places, and they are a common threat in the Shadowfell and other dark realms. They are also known to haunt the ruins of ancient civilizations, where they guard the secrets of the past. Specters are not easily destroyed, as they can be summoned again if their unfinished business is not resolved. They are a classic undead monster, embodying the fear of death and the unknown.