Thug
5emedium humanoid, any non-good alignment
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Defense
Armor Class
11 (leather armor)
Hit Points
32 (5d8+10)
Speed
30 ft.
Proficiencies & Senses
Skills
Intimidation +2
Languages
Any One Language (Usually Common)
Passive Perception
10
Traits
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Reference Text
A medium humanoid thug in leather armor, wielding a mace and heavy crossbow, with a menacing stance in an urban setting.