Magmin

5e

small elemental, chaotic neutral

Challenge 1/2 (100 XP)

STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 14 (natural)
Hit Points 9 (2d6+2)
Speed 30 ft.

Proficiencies & Senses

Languages Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Fire

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Ignited Illumination (Bonus Action)

The magmin can set itself ablaze or extinguish its flames. While ablaze, it sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Death Burst (Reaction)

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Reference Text

A small, humanoid creature of molten rock and flames, with glowing cracks and intense heat radiating from its body.