Magmin
5esmall elemental, chaotic neutral
Defense
Proficiencies & Senses
Traits
Traits
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Ignited Illumination (Bonus Action)
The magmin can set itself ablaze or extinguish its flames. While ablaze, it sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Death Burst (Reaction)
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Reference Text
A small, humanoid creature of molten rock and flames, with glowing cracks and intense heat radiating from its body.