Efreeti

5e

large elemental, lawful evil

Challenge 11 (7200 XP)

STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)

Defense

Armor Class 17 (natural armor)
Hit Points 200 (16d10+112)
Speed 40 ft., fly 60 ft.

Proficiencies & Senses

Saving Throws Int +7, Wis +6, Cha +7
Languages Ignan
Darkvision 120 ft.
Passive Perception 12

Traits

Damage Immunities Fire

Traits

Elemental Demise

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting

The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic 3/day each: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Reference Text

A large, muscular efreeti with fiery skin and dark hair, wielding a scimitar, surrounded by heat and smoke in a volcanic or desert environment.