Ogre Zombie
5elarge undead, neutral evil
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Defense
Armor Class
8 (dex)
Hit Points
85 (9d10+36)
Speed
30 ft.
Proficiencies & Senses
Saving Throws
Wis +0
Languages
Understands Common And Giant But Can'T Speak
Darkvision
60 ft.
Passive Perception
8
Traits
Damage Immunities
Poison
Condition Immunities
Poisoned
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Reference Text
A large, rotting ogre with grey-green skin, sunken eyes, and a slack jaw, shambling forward with a heavy morningstar in a dark, ruined temple or tomb environment.