Swarm of Quippers

5e

medium swarm of tiny beasts, unaligned

Challenge 1 (200 XP)

STR
13 (+1)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)

Defense

Armor Class 13 (dex)
Hit Points 28 (8d8-8)
Speed swim 40 ft.

Proficiencies & Senses

Darkvision 60 ft.
Passive Perception 8

Traits

Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Traits

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Reference Text

A swarm of small, sharp-toothed fish moving as one, with dark scales and a menacing presence.