Iron Golem

5e

large construct, unaligned

Challenge 16 (15000 XP)

STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Defense

Armor Class 20 (natural)
Hit Points 210 (20d10+100)
Speed 30 ft.

Proficiencies & Senses

Languages Understands The Languages Of Its Creator But Can'T Speak
Darkvision 120 ft.
Passive Perception 10

Traits

Damage Immunities Fire, Poison, Psychic, Bludgeoning, Piercing, And Slashing From Nonmagical Attacks Not Made With Adamantine Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath

The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Reference Text

A large iron construct with a humanoid shape, its body made of dark metal plates. It stands motionless, with glowing eyes and a heavy, imposing frame.