Satyr
5emedium fey, chaotic neutral
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Defense
Armor Class
14 (armor)
Hit Points
31 (7d8)
Speed
40 ft.
Proficiencies & Senses
Skills
Perception +2, Performance +4, Stealth +5
Languages
Common, Elvish, Sylvan
Passive Perception
12
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reference Text
A satyr is a Medium fey with a humanoid torso and goat-like horns and legs, wearing leather armor.