Satyr

5e

medium fey, chaotic neutral

Challenge 1/2 (100 XP)

STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)

Defense

Armor Class 14 (armor)
Hit Points 31 (7d8)
Speed 40 ft.

Proficiencies & Senses

Skills Perception +2, Performance +4, Stealth +5
Languages Common, Elvish, Sylvan
Passive Perception 12

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reference Text

A satyr is a Medium fey with a humanoid torso and goat-like horns and legs, wearing leather armor.