Hobgoblin

5e

medium humanoid, lawful evil

Challenge 1/2 (100 XP)

STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)

Defense

Armor Class 18 (armor)
Hit Points 11 (2d8+2)
Speed 30 ft.

Proficiencies & Senses

Languages Common, Goblin
Darkvision 60 ft.
Passive Perception 10

Traits

Martial Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reference Text

Hobgoblins are lawful evil goblinoids, known for their martial discipline and tactical cunning.