Kraken

5e

gargantuan monstrosity, chaotic evil

Challenge 23 (50000 XP)

STR
30 (+10)
DEX
11 (+0)
CON
25 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
20 (+5)

Defense

Armor Class 18 (natural)
Hit Points 472 (27d20+189)
Speed 20 ft., swim 60 ft.

Proficiencies & Senses

Saving Throws Str +17, Dex +7, Con +14, Int +13, Wis +11
Languages Understands Abyssal, Celestial, Infernal, And Primordial But Can'T Speak, Telepathy 120 Ft.
Truesight 120 ft.
Passive Perception 14

Traits

Damage Immunities Lightning, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Condition Immunities Frightened, Paralyzed

Traits

Amphibious

The kraken can breathe air and water.

Freedom of Movement

The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster

The kraken deals double damage to objects and structures.

Reference Text

A colossal, monstrous kraken with ten tentacles, a massive maw, and a dark, menacing presence.