Orc

5e

medium humanoid, chaotic evil

Challenge 1/2 (100 XP)

STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 13 (armor)
Hit Points 15 (2d8+6)
Speed 30 ft.

Proficiencies & Senses

Skills Intimidation +2
Languages Common, Orc
Darkvision 60 ft.
Passive Perception 10

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reference Text

A hulking green-skinned orc with tusks, wearing hide armor and wielding a greataxe.