Troll

5e

large giant, chaotic evil

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)

Defense

Armor Class 15 (natural armor)
Hit Points 84 (8d10+40)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +2
Languages Giant
Darkvision 60 ft.
Passive Perception 12

Traits

Keen Smell

The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The troll makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reference Text

A large, green-skinned giant humanoid with sharp claws and fangs, standing in a dark cavern.