Lamia
5elarge monstrosity, chaotic evil
Defense
Proficiencies & Senses
Traits
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image. 3/day each: charm person, mirror image, scrying, suggestion. 1/day: geas.
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Reference Text
A large monstrosity with a humanoid upper body and a serpentine lower body, often depicted with a seductive gaze.