Wereboar, Human Form

5e

medium humanoid, neutral evil

Challenge 4 (1100 XP)

STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)

Defense

Armor Class 10 (dex)
Hit Points 78 (12d8+24)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +2
Languages Common (Can'T Speak In Boar Form)
Passive Perception 12

Traits

Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren'T Silvered

Traits

Shapechanger

The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Relentless

If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack

The wereboar makes two attacks, only one of which can be with its tusks.

Maul

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reference Text

A humanoid wereboar in human form, standing upright, with a neutral evil demeanor. No visual details beyond the official description.