Phase Spider

5e

large monstrosity, unaligned

Challenge 3 (700 XP)

STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)

Defense

Armor Class 13 (natural)
Hit Points 32 (5d10+5)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Skills Stealth +4
Darkvision 60 ft.
Passive Perception 10

Traits

Ethereal Jaunt

As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Reference Text

A large, dark spider with translucent, ghostly edges, able to phase between planes. It lurks in webs and rocky caverns.