Lich

5e

medium undead, any evil alignment

Challenge 21 (33000 XP)

STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 17 (natural armor)
Hit Points 135 (18d8+54)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Con +10, Int +12, Wis +9
Skills Arcana +12, History +12, Insight +9, Perception +9
Languages Common Plus Up To Five Other Languages
Truesight 120 ft.
Passive Perception 19

Traits

Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared.

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reference Text

A gaunt, skeletal undead wizard in dark robes, glowing eyes, surrounded by arcane energy, in a shadowy lair with ancient tomes and phylactery nearby.