Elephant

5e

huge beast, unaligned

Challenge 4 (1100 XP)

STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)

Defense

Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.

Proficiencies & Senses

Passive Perception 10

Traits

Trampling Charge

If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Reference Text

The elephant is a huge beast, unaligned, found in deserts, jungles, grasslands, and forests. It uses its powerful gore and stomp attacks, and can knock creatures prone with its trampling charge.