Shadow

5e

medium undead, chaotic evil

Challenge 1/2 (100 XP)

STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)

Defense

Armor Class 12 (dex)
Hit Points 16 (3d8+3)
Speed 40 ft.

Proficiencies & Senses

Skills Stealth +4
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Traits

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Reference Text

A shadowy, incorporeal undead creature, vaguely humanoid in shape, with dark, indistinct features, lurking in dim light or darkness.