Steam Mephit

5e

small elemental, neutral evil

Challenge 1/4 (50 XP)

STR
5 (-3)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Defense

Armor Class 10 (dex)
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.

Proficiencies & Senses

Languages Aquan, Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Reference Text

A small, steam-like elemental creature with a mischievous and malevolent demeanor, surrounded by scalding vapor.