Campaign Overview
Welcome, adventurers, to a world on the brink of losing itself. In an age where writing has become a myth, history is sung by bards and whispered by minstrels—yet the true stories of civilizations lie scattered on fragile clay tablets, buried beneath ruins and swamps. You are summoned by Arion, possibly the last living scribe, to recover these relics before the fanatical Warlord Zharan, known as the Flamebinder, incinerates them to cement his reign of ignorance.
Your journey begins in the Ruins of the Great Scriptorium, where half-collapsed halls hold the first fragments and the seeds of this quest. You will face moral choices: rescue cursed parchments from zealots, negotiate with frogfolk in the Emerald Marshlands, recover cursed prophecies from undead librarians in the Shattered Library Ruins, and outwit a gem dragon within the glowing Crystal Caverns. Each tablet reveals a piece of the world’s forgotten past and nudges you closer to the ultimate weapon of knowledge: the Codex of Origins.
But the journey is fraught with peril. Ink-soaked specters, clay golems, and ash spirits stand guard over history’s remnants. Bandits, cultists, and oppressive inquisition forces seek to seize or destroy what you save. You will forge alliances with unlikely factions—from the silent depths of frogfolk marsh-queens to the lyrical networks of the Songweaver’s Guild. Every recovered tablet expands your understanding and grants you new arcane tools: enchanted quills, lenses that pierce illusions, and tomes of prophecy that guide your path.
As you assemble the final Codex within the black spires of Zharan’s Citadel of the Ashen Quill, you will navigate magma-filled corridors, sabotage pyre forges, and inspire a rebellion within enemy ranks. Your ultimate goal: shatter the warlord’s ideological stranglehold and reintroduce writing as the key to enlightenment and peace.
Will you restore the power of the pen to shape the future, or will history—and possibly humanity—be lost to legend? The quills are out, the parchment unfurls, and the Last Scribe awaits your courage. Your story begins now…
Starting Location
Ruins of the Great Scriptorium
Secrets
- A subterranean catacomb beneath the vault holds a living memory demon bound to protect tablets.
- One statue in the Grand Hall animates as a stone golem if disturbed.
- An underground stream runs beneath the Scriptorium, leading to an escape tunnel once used by fleeing scholars.
Key Locations
Arion’s Refuge
A hidden chamber behind a swinging stone panel, Arion’s Refuge is dimly lit by bioluminescent moss clinging to the walls. Low shelves hold stacks of vellum and purified inks, and a low desk carved from obsidian bears half-finished scrolls. An ancient quill lies in a ceramic inkwell, its tip stained with indelible ink from forbidden clay tablets. Cupboards lined with wax-sealed clay tablets stand under makeshift lanterns, each tablet documenting a fragment of history long lost to song and rumor. Maps pinned to the wall show the locations of other scattered tablets, annotated with cryptic notes in the Scribe’s precise hand. Padded mats and blankets indicate Arion’s long vigil, sustained by parcels of dried fruit and bottles of spring water. A simple brazier crackles near a stone bench, and a small shrine to the goddess of memory, Erudalia, holds a prayer ribbon dyed with ink. The chamber’s silence is almost absolute, broken only by Arion’s scratching quill when he researches a tablet’s origin.
Additional Notes
Secrets: (1) A false bottom beneath the desk holds the ceremonial Quill of Recall. (2) A hidden ink reservoir leaks a magical stain that reveals unseen writing. Players can search with an Arcana or Investigation check (DC 15).
The Grand Hall of Annals
Once the heart of the Scriptorium, the Grand Hall of Annals stretches nearly a hundred feet long, flanked by towering bookcases hewn from marble. The vaulted ceiling, now sagging, is etched with bas-reliefs depicting scribe-heroes from ages past. Cracks in the stone floor lead to a sunken dais at the hall’s center, where an ornate lectern still holds a massive, shattered codex. Faded banners hang limply from scorched rafters, their heraldry hinting at alliances long expired. Spiderwebs drape the corners, and an unnatural chill seeps through the cracks in the walls. Pools of stagnant water cover much of the floor, reflecting flickers of torchlight brought by explorers. The hall opens onto side chambers where scribes once debated the nature of knowledge—these rooms contain broken tables, spilled ink, and mouse-gnawed scraps of parchment. Whispered voices are said to echo along the aisles when no one is present.
Additional Notes
Secrets: (1) A hidden alcove behind a collapsed bookcase stores a tablet of prophetic verses. (2) Inscribed floor tiles form a puzzle: stepping in the correct sequence reveals a trapdoor. DC 16 Intelligence (History) to decode.
The Inkwell Garden
An overgrown courtyard ringed by low fountains and wide stone basins once used for mixing pigments, the Inkwell Garden is choked by briar rose and creeping ivy. Moss-covered statues of muses stand in broken niches, and water still trickles from cracked spouts into dry basins. At the garden’s center is a circular pool filled with luminescent algae, whose glow reveals faded inscriptions carved into its lip. Petals of a rare moonwhite blossom float on the surface, prized for their use in ghost-ink. Stone benches flank the pool, carved with ancient alphabets in relief. Wild herbs grow in beds along the perimeter, hinting at botanical knowledge once used to craft inks and dyes. A series of weathered parchments pinned to a cedar board contain plant diagrams scrawled by the last botanist-scribe. Occasionally, a ghostly scribe silhouette is reported copying formulas onto parchment held aloft in spectral hands.
Additional Notes
Secrets: (1) Beneath the algae is an ink-soaked sarcophagus containing a Tablet of Origins fragment. (2) A thorny briar conceals a secret key that opens Arion’s Refuge. Investigation DC 14 to notice.
The Vault of Scrolls
Buried beneath the western wing via a spiral staircase, the Vault of Scrolls is a temperature-controlled crypt lined with metal-reinforced shelves. Rusted iron lattices hang over piles of sealed scroll cases. Heavy stone doors, scored by years of time, bear the sigil of the Archivist. The air is chill and dry, preserving parchments intact—an antechamber shows dozens of scrolls sealed in clay for future revelation. At the far end stands a pedestal with a blood-ink spill, and a single tablet sits atop it, bathed in a shaft of moonlight from a circular aperture above. Runes etched around the pedestal pulse faintly when moonlight strikes. Broken chains and scorched wood indicate a violent breach attempt. Dust motes swirl in pale golden beams, and a sense of reverential hush permeates the chamber.
Additional Notes
Secrets: (1) A pressure plate under the pedestal triggers a magical ward that obscures the tablet once taken. (2) A hidden panel behind the entrance holds a horn inscribed with an invocation to dispel the ward. Perception DC 15.
The Obsidian Tower
Rising above the eastern ruins, the Obsidian Tower is carved from black volcanic glass, polished smooth despite chips from centuries of earthquakes. Twisting spirals ramp around the tower’s base, leading up to a shattered summit. Inside, spiraling hallways are lit by enchanted brazier sconces that flicker with violet flame. Walls are inlaid with reflective glass panels inscribed with poems in an unknown tongue. The tower houses the Scriptorium’s most esoteric research: experiments in ink alchemy, glyph-binding, and chronomantic script. Rugged stone workbenches are stained with drips of glowing liquid that still hum with latent magic. Fissures in the walls emit soft humming, and the tower’s pinnacle is said to resonate like a tuning fork when tablets are near.
Additional Notes
Secrets: (1) A sealed laboratory chamber at the top contains the Chronos Ink vial. (2) A “singing wall” responds to recited verses and reveals a hidden staircase. Arcana check DC 17 to activate.
The Emerald Marshlands
Secrets
- A hidden Inkbound cult shrine stores stolen scroll fragments.
- Marsh gas pockets can trigger hallucinations revealing hidden runes.
- An ancient lantern buried near the Murky Bog beaconed scribes to safety—still functional.
Key Locations
The Murky Bog
A broad basin of knee-deep olives and browns, the Murky Bog is pitted with hidden sinkholes. Carnivorous marsh vines and giant leeches lurk beneath deceptively calm water surfaces. Occasional lumps of weathered sandstone emerge as islands, each hosting clusters of marshflowers that exhale potent hallucinogenic spores at dusk. Beneath the muck, fragments of a clay tablet lie buried in silt, rumored to inscribe the origins of the ink-witch’s magic.
Additional Notes
Secrets: (1) A submerged cavern beneath a sinking platform holds an entire tablet safely encased. (2) An invisible web of ley-lines energizes magical experiments—detectable by a DC 15 Arcana check.
The Stilted Village
Once a trading post for itinerant scribes, the Stilted Village clings above the marsh on wooden piles. Most huts have rotted away, but a few remain inhabited by frogfolk who worship forgotten muse-spirits. The frogfolk possess scraps of clay tablets used in their rituals. Suspended rope bridges creak overhead, and handmade wind-chimes tinkle with shells and bone beads. A half-collapsed chapel houses the Tablet of Origins fragment, locked in a damp reliquary.
Additional Notes
Secrets: (1) The frogfolk chief wears a carved amulet that reveals secret passages in the chapel on a DC 14 Religion check. (2) A trapdoor in the chapel floor leads to a flooded catacomb.
Marsh Altar of Erudalia
A circular stone dais engraved with faded runes, half-submerged in dark water. Aligned with moon phases, the altar glows silver on full moons. Blood-ink offerings placed here by ancient acolytes imbued the dais with protective wards. Characters who step onto the altar under the right lunar cycle gain visions of events tied to one of the clay tablets. Submerged glyphs beneath the water pulse when touched by moonlight.
Additional Notes
Secrets: (1) A hidden glyph on the underside of the altar unlocks an illusory vault. (2) The altar’s center pivot opens into a lower cistern containing a scribe’s ghostly advisor.
Citadel of the Ashen Quill
Secrets
- The magma tunnels beneath the citadel connect to caves in the Crystal Caverns.
- A dying acolyte whispers the true name of the warlord—needed to shatter his ward.
- The throne’s obsidian back conceals a map fragment leading to a secret exit.
Key Locations
Gatehouse of Embers
Massive bronze doors inscribed with runic wards crackle with ember light from hidden braziers. Warlord’s legionnaires, clad in ash-black plate, man ballistae that fire flaming bolts. Judges in hoods oversee trials where captured scribes are forced to denounce writing or face the flames. The vaulted ceiling is so hot that torches flare spontaneously. Concealed murder holes and arrow slits pepper the walls.
Additional Notes
Secrets: (1) One braziers’ fuel supply tunnel leads to the citadel’s magma chambers and can be ignited to block reinforcements. (2) A hidden side postern allows stealthy entry for those who know the scribe’s mark.
Pyre Yard
An open courtyard ringed by stone altars piled high with books, scrolls, and tablets bound for the flames. Iron grates funnel ash into underground grinders. Overseers scour the pyres for contraband before incineration. The air is thick with choking soot and ash motes sparkle like embers around burning pulp. A hidden dwarven forgemaster crafts ash-bombs here, mixing charred inks into volatile mixtures.
Additional Notes
Secrets: (1) Under the largest pyre lies a concealed cache of warlord’s orders referencing the tablets’ next target. (2) A secret lockbox in the forgemaster’s hut contains a Hammer of Inscription fragment.
Throne Room of Quills
The central hall features a massive throne carved from a single obsidian block, tipped with jagged shards resembling quills. Flanking the throne are two leviathan ink reservoires bubbling with molten pigment. The warlord’s banner—an inverted quill dripping blood—hangs overhead. Guards stand at attention on raised platforms, their shields embossed with burning scrolls. The floor is a mosaic of shattered tablets, each piece radiating residual magic. The ceiling vaults are painted with scenes of scribes bound in chains, their ink escaping as spectral tendrils.
Additional Notes
Secrets: (1) A hidden switch in the left reservoir drains part of the molten ink, revealing a safe containing a key to the Inner Vault. (2) The mosaic holds a trap: stepping on the wrong shard triggers a glyph of soul-ink, binding the victim’s voice.
NPCs in Ruins of the Great Scriptorium
Arion the Last Scribe
A lean, aged man with ink-stained robes and keen, bright eyes. He speaks in hushed tones and treats every fragment of writing as sacred.
Captain Lira Stormbrook
A stern city guard captain who patrols the outskirts of the ruins. She distrusts scholars but respects order.
Jorin Windtrill
A wandering minstrel versed in song, rumor, and tall tales. He knows parts of the lost histories in verse.
Thalia the Ink Witch
A reclusive alchemist living in the Vault’s antechamber. She crafts magical inks but hides her motives.
Brother Kemnac
A zealous monk who believes all writing is blasphemous and seeks to destroy the tablets.
NPCs in The Emerald Marshlands
Queen Rana the Croakseer
A regal frogfolk enchantress attuned to the marsh’s moods. She communicates in croaks and mud-sigils.
Gregor the Warden
A rugged swamp ranger tracking monsters. He wears a patch from the Scriptorium guard.
Maris the Botanist
A halfling herbalist studying marsh flora for Thalia.
Skrillix the Mud Shaman
An eccentric goblin who communes with elemental spirits of the swamp.
Inkbound Specter
Wraiths of cultists drawn to tablets. They whisper forbidden verses.
NPCs in Citadel of the Ashen Quill
Warlord Zharan the Flamebinder
A hulking figure in ash-black armor crowned with a quill of red-hot steel. Zealous and cruel, he believes the written word is an abomination.
High Inkaris
Zharan’s lieutenant and pyromancer who crafts ash bombs from forbidden inks.
Forge Mistress Bryla
A dwarven forgemaster forced to work the pyre yard’s grinders by threat of death.
Scribe-Prisoner Valenia
A captive historian who recorded details of the Codex’s construction.
Brother Kemnac
Now Zharan’s secret confessor and flame acolyte, still plotting to destroy the Scriptorium’s legacy.
Factions
Order of Erudalia
Goals
- Recover and protect all clay tablets
- Establish new scriptoriums
- Cure the world’s devolution into myth
Relationships
With Other Factions
Tense with the Warlord’s Legion, allied with the Songweaver’s Guild for information exchange.With Players
They guide and fund the party’s quests, providing resources and lore.Warlord’s Legion
Goals
- Eradicate all written records
- Enforce the warlord’s dogma
- Expand the Flamebinder’s empire
Relationships
With Other Factions
At war with the Order of Erudalia, under constant skirmish with the Songweaver’s Guild.With Players
Primary antagonists; players must weaken their legions and foil their campaigns.Songweaver’s Guild
Goals
- Maintain living oral histories
- Aid scribes covertly
- Expose false narratives spread by the Legion
Relationships
With Other Factions
Neutral to the Order, hostile to the Legion, wary of Brother Kemnac’s monks.With Players
Provide information, travel support, and occasional minor magical aids in exchange for recovered lore.Main Questline
Call to Scribe
Given by: Arion the Last Scribe
Goals
• Enter the Vault of Scrolls • Obtain the first tablet fragment • Return safely to ArionReward
• 100 gp • Scroll of Understand LanguagesSecrets
- The vault’s ward can be bypassed with a stolen warlord crest.
- A hidden fragment reveals the Scriptorium’s secret escape tunnel.
DM Notes
Sets tone & stakes; ideal for levels 1–3.Echoes in the Marsh
Given by: Queen Rana the Croakseer
Goals
• Reach the Stilted Village • Recover the second tablet fragment • Defeat Inkbound cultistsReward
• 300 gp • Pearl of Resistance (acid)Secrets
- Cultists plan to sacrifice a captive to awaken swamp spirits.
- A frogfolk elder possesses a chant that nullifies specter attacks.
DM Notes
Introduce swamp terrain and negotiation with nonhuman allies. Levels 3–5.Shattered Truths
Given by: Scribe-Prisoner Valenia
Goals
• Explore the Shattered Library • Defeat undead guardians • Secure the third tablet fragmentReward
• 500 gp • Tome of Historical Lore (grants advantage on History checks)Secrets
- A hidden archivist’s diary details the warlord’s plan to burn all writing.
- A trapdoor leads to an underground catacomb with a bonus fragment.
DM Notes
Challenge with puzzles & undead; levels 5–7.Crystal Secrets
Given by: Thalia the Ink Witch
Goals
• Traverse the Crystal Caverns • Recover the fourth tablet fragment • Return to ThaliaReward
• Crystal Lens (rare) • 700 gpSecrets
- Gem dragon uses illusion to hide the tablet—as an identical glittering fragment in another cavern.
- An enchanted phrase will cause the crystal to part like a door.
DM Notes
Use light puzzles & terrain hazards; levels 7–9.Final Script
Given by: Arion the Last Scribe
Goals
• Infiltrate the citadel • Assemble and activate the Codex • Defeat Warlord ZharanReward
• Scribe’s Compendium (legendary) • Titles of Memory KeepersSecrets
- The Codex’s binding ritual requires the Chronos Ink from the Obsidian Tower.
- Brother Kemnac betrays Zharan at the last moment if confronted with the true name.
DM Notes
Epic finale, levels 9–11.Side Quests in Ruins of the Great Scriptorium
The Cracked Chronicle
Given by: Arion the Last Scribe
Goals
• Retrieve missing tablet piece • Rescue captive scholar • Return safely to ArionReward
• 200 gp and a Scroll of Understand Languages • +1 to History checks regarding ancient scriptsSecrets
- The scholar rescued knows a suppressed verse that can nullify Brother Kemnac’s anti-scribe ward.
- The damaged fragment once belonged to a private collection of the Warlord’s father.
DM Notes
Scales well at levels 2–4. Include faint sickly groans behind collapsed doors for atmosphere.Ink Thief
Given by: Thalia the Ink Witch
Goals
• Recover all vials of Luminous Ink • Defeat or deter the kobold chief • Return to ThaliaReward
• 3 vials of Luminous Ink (grants darkvision up to 60 ft. for 1 hour) • Thalia’s personal favor (advantage on one Arcana check)Secrets
- The kobolds worship a residual binding glyph and resist normal attacks unless the glyph is disrupted.
- One vial was laced with a tracking spell revealing a secret lab in the Obsidian Tower.
DM Notes
Include poison traps; let players identify the paralytic toxin with a DC 13 Nature or Medicine check.Lost Minstrel
Given by: Jorin Windtrill
Goals
• Retrieve the bard’s diary from the submerged cistern • Defeat or circumvent the specters • Deliver the diary to JorinReward
• Lyre of Laughter (uncommon wondrous item) • Jorin’s gratitude—he accompanies the party as a guide for one regionSecrets
- The diary also mentions a hidden chamber in the Shattered Library.
- Specters can be turned with enhanced music—allow Performance DC 14 to repel them.
DM Notes
Use strong water descriptions: currents, silt. PCs should prepare for underwater combat.Parchment Delivery
Given by: Captain Lira Stormbrook
Goals
• Ensure the scroll reaches the outpost intact • Protect the driver and carriage • Report bandit hideout locationReward
• 150 gp and a Potion of Heroism • Letter of Recommendation from Captain Lira (social advantage in guard-controlled towns)Secrets
- The bandit leader carries a burned fragment revealing Brother Kemnac’s secret orders.
- The driver is secretly an agent of the Songweaver’s Guild.
DM Notes
Include social skill challenge when negotiating with townsfolk for supplies.Ghostly Lore
Given by: Brother Kemnac
Goals
• Retrieve the spectral parchments • Decide their fate (destroy or protect) • Confront Brother KemnacReward
• If saved: Amulet of Truth (uncommon) • If destroyed: Brother Kemnac’s guarded gratitude (favor among certain religious orders)Secrets
- Kemnac’s confession of warlord allegiance hidden in the parchments’ margins.
- The spectral parchments can be exorcised to release a helpful spirit guide.
DM Notes
Focus on roleplay and moral tension rather than combat.Side Quests in The Emerald Marshlands
Lily of the Moon
Given by: Maris the Botanist
Goals
• Harvest 5 moonwhite lily petals • Return them to Maris by dawnReward
• +1 Herbalism Kit proficiency • Vial of Moonlit Pigment (use to reveal invisible ink)Secrets
- A lily’s pollen can be refined into a sleeping draught.
- A hidden grove of lilies marks the location of an Inkbound relic.
DM Notes
Include a light-based skill challenge to collect petals in the dark.Swarm of Terror
Given by: Gregor the Warden
Goals
• Destroy the insect hive • Protect all villagers • Return to GregorReward
• 100 gp and a Ring of Resistance (poison) • Friendly status with frogfolk in the MarshlandsSecrets
- The nest’s queen was bred by the Inkbound cult—she carries a runic crest.
- Breaking open a ceremonial sample vial yields ink that can animate clay.
DM Notes
Scale encounter to party size; include environmental hazards like collapsing boards.Echoes in the Mists
Given by: Skrillix the Mud Shaman
Goals
• Acquire the drowned journal • Return it to SkrillixReward
• Pearl of Temperance (uncommon) • +2 bonus on two Wisdom saving throwsSecrets
- The water spirits can be sated with moonwhite lilies instead of combat.
- The journal’s margins reveal the hidden path to the Shattered Library.
DM Notes
Offer alternative social or combat resolutions.Side Quests in Citadel of the Ashen Quill
Rescue the Forgemaster
Given by: Forge Mistress Bryla
Goals
• Free Bryla • Sabotage the forges • Exit via tunnelReward
• Hammer of Inscription (rare) • Bryla’s loyalty as a lifelong allySecrets
- Bryla knows a hidden escape tunnel behind the forges.
- The runes she uses can be repurposed to disable ward glyphs elsewhere.
DM Notes
Include timed elements as forges overheat.Words of Rebellion
Given by: Scribe-Prisoner Valenia
Goals
• Decode the graffiti • Replace banners in three towers • Rally the troopsReward
• 500 xp per tower • Potential reduction in final battle troopsSecrets
- One banner hides a tablet fragment that weakens the warlord’s flame magic.
- A guard captain is secretly a sympathizer and can be recruited.
DM Notes
Focus on stealth and social checks; avoid overt combat.Encounters
Guardian Golem of the Vault
HardSuggested Level: 2–4
Creatures
- Clay Golem
Terrain Features
- Narrow corridor forces single-file movement
- Parchment debris provides half cover
Treasure
Tablet Fragment #1 bound to golem’s core
DM Notes
Golem vulnerable to thunder damage; use environment to slow its advance.
Marsh Specter Ambush
MediumSuggested Level: 3–5
Creatures
- 2 Inkbound Specters
- 4 Swamp Bats
Terrain Features
- Collapsing boards
- Deep water flanking the path
Treasure
Spectral residue that can enhance ink potency
DM Notes
Use dynamic terrain: boards break on failed Dex save DC 12.
Undead Archivist Council
DeadlySuggested Level: 5–7
Creatures
- 4 Revenant Archivists
- Ink Shades (shadow variant)
Terrain Features
- Collapsed shelves form pillars
- Occasional falling debris
Treasure
Tome of Historical Lore
DM Notes
Interrupt chants before shadows fully manifest or suffer extra waves.
Gem Dragon’s Mirror Duel
DeadlySuggested Level: 7–9
Creatures
- Silver Gem Dragon
Terrain Features
- Cracked crystal floor may trap characters
- Multiple mirrored walls
Treasure
Crystal Lens
DM Notes
Encourage creative use of reflections to confuse the dragon.
Flamebinder’s Last Stand
DeadlySuggested Level: 9–11
Creatures
- Warlord Zharan
- Brother Kemnac
- 3 Ash Acolytes
Terrain Features
- Lava moat on one side
- Glyph-warded floor tiles
Treasure
Scribe’s Compendium
DM Notes
Timed ritual: party must complete assembly of Codex within 3 rounds or ritual fails.
Magic Items
Pearl of Temperance
UncommonLocation
Marsh Altar
Attunement
False
Quill of Recall
RareLocation
Arion’s Refuge
Attunement
True (scribe only)
Tome of Historical Lore
Very RareLocation
Archivist’s Crypt
Attunement
True (any scholarly)
Lyre of Laughter
UncommonLocation
Cistern beneath Grand Hall
Attunement
True (bard only)
Hammer of Inscription
RareLocation
Pyre Yard lockbox
Attunement
True (artisan)
Crystal Lens
RareLocation
Crystal Caverns
Attunement
False
Ashen Banner
UncommonLocation
Throne Room
Attunement
False
Scribe’s Compendium
LegendaryLocation
Inner Vault
Attunement
True (chosen by Codex)
Amulet of Truth
UncommonLocation
Inkwell Garden shrine
Attunement
False
Scroll of Understand Languages
UncommonLocation
Arion’s Refuge
Attunement
False
Player Characters
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