In the shadowed depths of the Underdark, where bioluminescent fungi cast an eerie, perpetual twilight over jagged obsidian caverns, Nalia Stonevein prowls like a ghost among giants. At seventeen summers, this goliath girl stands a lanky seven feet tall, her lithe frame a stark contrast to the hulking, muscle-bound kin of her mountain-born tribe. Where other goliaths boast barrel chests and arms like tree trunks, Nalia's body is wiry and graceful, honed by years of darting through treacherous trails rather than smashing foes with raw power. Her skin, a mottled gray-blue etched with tribal tattoos of swirling winds—symbols of her clan's nomadic heritage—gleams faintly under the dim glow. She wears practical leathers dyed in earthy tones: a fitted vest over a tunic of spider-silk, reinforced with bone plates harvested from deep-dwelling beasts, and breeches tucked into sturdy boots cobbled from wyrm hide. A cloak of woven shadow-weave shrouds her shoulders, blending her into the gloom. Slung at her belt is a war pick, its head etched with runes of her own devising, more a tool for harvesting than a weapon of brute force, though it has tasted blood in dire need. Tucked into a pouch that seems ordinary at first glance is her most peculiar companion: a tamed infant mimic, disguised as a simple coinpouch, its toothy maw hidden but ever-ready to snap at thieves. Nalia's face is strikingly attractive for her kind, sharp-featured with high cheekbones and full lips curved in a perpetual half-smile of quiet amusement. But it's her eyes that unsettle— the left one split down the middle, half a deep, mystical purple swirling like amethyst storms, half verdant green like the hidden oases of the surface world she dreams of. She moves with a subtle limp from an old injury, a quirk that makes her favor her left side, causing her to tilt her head when listening, as if weighing every word like a merchant's scale.
Born to the Stonevein merchant caravan, a wandering band of goliaths who roamed the surface wilds harvesting monster parts—tusks from trolls, scales from wyverns, eyes from basilisks—for trade in bustling ports, Nalia was the runt of five siblings, three brothers and a sister, all towering brutes who wielded axes and hammers with the fury of avalanches. Her father, Grom, led the hunts, teaching them to reap the earth's bounties without mercy, for in their world, strength was survival, and weakness was death. But Nalia, with her keen mind (a gift of her 18 intelligence) and resilient spirit (bolstered by 16 constitution), chafed at the endless cycle of blood and barter. She dreamed of more than peddling pelts; she yearned to command the very essence of the wilds, to summon and shape rather than merely slay.
Her awakening to magic came at thirteen, during a raid on a surface lair by a rampaging manticore. Her brothers charged with roars, but the beast's tail lashed out, pinning her beneath rubble. As panic surged, Nalia's split eye burned, and instinctively, she whispered words bubbling from her thoughts—ancient syllables of conjuration. From the earth erupted a swarm of ethereal vines, coiling around the manticore and dragging it into the soil, banishing it to some pocket realm. The caravan stared in awe and fear; goliaths revered strength, not sorcery, which they whispered was the meddling of fickle gods or worse, aberrations from below. Branded an oddity, Nalia hid her gift, practicing in secret with a quill that was no ordinary writing tool: her spellbook, a enchanted artifact that absorbed ink like blood, storing arcane formulas in its feathered core. Why magic over might? Because brute force had failed her family before—her mother lost to a cave-in years prior—and Nalia saw in spells a precision, a clever harvest of power that let her outwit the world's cruelties.
The fateful event that hurled her into adventure's maw struck two years past, in the clan's desperate delve into the Underdark's fringes to harvest rare glowcap fungi for a lucrative deal with drow traders. A duergar ambush shattered the caravan; her siblings fought valiantly, but only Nalia escaped, conjuring a fog of illusion to slip away into the lightless tunnels. Now, deep in the Underdark's labyrinthine veins—perhaps the fungal warrens near Blingdenstone—she hunts alone, her goal a singular, burning drive: to reclaim a lost clan relic, the Heartstone, a gem said to bind goliath spirits, stolen in the raid. It calls to her blood, promising reunion with her scattered kin or vengeance on the thieves. But the depths are unforgiving; aberrations lurk in every shadow, her mimic companion hungers for more than coins, and her youth betrays her—inexperience fumbles spells, drawing predators. Conflicts gnaw at her: the isolation that sharpens her wits but erodes her soul, the temptation to embrace the Underdark's dark magics over her pure conjurations, and the whisper that her 'weakness' doomed her family. Yet Nalia presses on, her war pick tapping rhythms on stone, quill scratching new incantations by fungal light. In her journey, she summons allies from the ether—tiny elementals or spectral beasts—to aid her hunts, turning the Underdark's perils into profit. Success lies in her adaptability; where strength breaks, her clever weaves endure. But endings in such depths are rarely clean—will she reclaim the Heartstone and rise as a conjurer-queen of her people, or become another lost soul, her split eye dimming in eternal night?