Maddock Vane, the Quiet Collector

Level 3 Human (Fenmoor-born) Warlock (The Bell-Keeper (custom patron, Great Old One mechanics))

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STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
16 (+3)

Defense

Armor Class 15 (leather armor under a good grey coat (+2 Dex))
Hit Points 24 (8 + 2 (Con) + 2×(5 + 2 Con) +2)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Religion +2, Deception +5, Persuasion +5

Features

The Doubt Threshold

custom (DM guidance) Level 3

At one-quarter hit points (6 HP), Vane stops fighting and listens. A DC 14 Charisma (Persuasion) check that confronts him with the fact that the Bell-Keeper has never shown its face breaks him: he surrenders, gives up the Bell-Keeper's name and direction, and can be turned. If the bell is cracked (DC 15 Strength (Athletics) to strike), he loses all patron features permanently and becomes an ordinary frightened man.

The Bell-Keeper (Custom Patron)

class Level 1

Custom Great Old One patron reflavored for the Bell-Keeper. Telepathic Speech functions only through the drowned bell or within earshot of ringing water — Vane's voice arrives as a bell note in the listener's skull. Mental Flaws: he can never refuse a direct request made politely while the bell is ringing nearby.

The Bell's Resonance

custom Level 1
action, 3/Short Rest

Vane strikes the drowned bell (or rings a handbell as a focus). Each creature of his choice within 30 feet of the bell or the pool must make a DC 13 Strength saving throw or be pushed 10 feet toward the water and knocked prone; creatures on the slick rim have Disadvantage. The nine taken are unaffected.

Drowned and Returned

custom Level 1

Vane died in the Fenmoor eleven years ago. He does not need to breathe underwater and cannot drown, but he is always faintly cold to the touch. If his Drowned Silver Ring is removed, he begins to 're-drown': he gains one level of Exhaustion per hour and hears the bell no longer.

The Ledger of Names

custom Level 1

Vane remembers every name he has taken and every name he has offered. He has Advantage on Charisma (Deception or Persuasion) checks against anyone whose name is written in his ledger, and he greets each PC by name after hearing it once.

Drowned Silver Ring

custom magic item Level 1

Uncommon, attunement. While worn, Vane can breathe water, his clothes and gear never soak through, and he can cast Message at will as the bell's voice (3/day as 2nd-level Dissonant Whispers through the bell only, DC 13).

Pact of the Chain

class Level 3
ritual

Vane can cast Find Familiar as a ritual. His familiar is a drowned wren — a small sodden bird with silver eyes — that can speak through the bell's voice and scout the flooded passages of the barrow.

Devil's Sight (Invocation)

class Level 2

Vane sees normally in dim light and in darkness — including the black of the pool — to 120 feet.

Magic Initiate (Cleric)

background Level 1

Guidance and Thaumaturgy cantrips (Wis DC 11); 1/day cast Sanctuary without a slot.

Agonizing Blast (Invocation)

class Level 2

Add Charisma modifier to damage of his chosen cantrip (Chill Touch).

Spellcasting

Charisma DC 13 +5 to hit Level 2: 2 slots

Pact Magic: 2 slots, both 2nd level, recovered on Short Rest. Spells known: 4 (Dissonant Whispers, Hex, Shatter, Hold Person).

Chill Touch

Cantrip warlock cantrip (Agonizing Blast)
necromancy 1 action 120 ft V, S

Spectral, skeletal hand; 1d8 necrotic + 3 (Agonizing). The hand is cold and wet to the touch.

Minor Illusion

Cantrip warlock cantrip
illusion 1 action 30 ft S, M

Vane's favorite use: a distant, low bell note from a wrong direction.

Dissonant Whispers

Level 1 warlock
enchantment 1 action 60 ft V

The Bell-Keeper's voice, up close. 3d6 psychic, target flees on failed Wis save. DC 13.

Hex

Level 1 warlock
enchantment 1 bonus action 90 ft V, S, M

Extra 1d6 necrotic; Vane always hexes Wisdom, making his targets slow to doubt him.

Shatter

Level 2 warlock
evocation 1 action 60 ft V, S, M

A cone or sphere of bell-tone thunder; 3d8 thunder damage, DC 13 Con save. Cast through the bell, it sounds from the bell itself.

Hold Person

Level 2 warlock
enchantment 1 action 60 ft V, S, M

Paralyses a humanoid (Wis save DC 13). Vane uses it on whoever reaches the bell, apologizing as he does.

Sanctuary

Level 1 Magic Initiate (Cleric)
abjuration 1 bonus action 30 ft V, S, M

1/day, Wis DC 11. Vane casts it on himself while talking — the party must save to even attack him mid-offer.

Guidance

Cantrip Magic Initiate (Cleric)
divination 1 action Touch V, S

+1d4 to an ability check, used on his recruiters and Orrin Sedge.

Thaumaturgy

Cantrip Magic Initiate (Cleric)
transmutation 1 action 30 ft V

His voice carries perfectly across the water without ever rising.

Behind the character

Character Information

Maddock Vane is a thin, neat man of about forty who looks as though he has been carefully dried. His features have the settled pallor of a drowned man given back to the air: grey lips, dark hair combed flat and permanently damp, heavy-lidded eyes that are kind in a way that never quite reaches warmth. He wears a good grey wool coat that never soaks, leather armour beneath it, and on his right hand a green-black silver ring stamped with a bell — the one object in the Fenmoor that keeps him alive. He is always faintly cold to the touch, and his shadow does not quite match his posture.

He never raises his voice and never hurries. He speaks in complete, courteous sentences, apologises for inconveniences he is actively causing, and offers tea from a china cup that has no business being in a marsh. He remembers every name he has ever heard — greets strangers by theirs after a single introduction — and treats violence as a line item in a ledger he keeps in a small water-stained book.

He is not cruel. That is the horror of him. He believes, with the whole of his restored breath, that he is saving people: that the Drowned Choir offers dry feet, purpose and a name that matters, and that the ones who refuse simply have not understood the arithmetic yet.

At his core Vane is a believer, not a fanatic — and belief is his weakness. He has never seen the Bell-Keeper that speaks to him through the drowned bell, has never questioned why a benefactor would hide its face for eleven years, and has never asked what happens to the voices after the count. When confronted with these gaps — politely, at the right moment — he stops. He listens. A man who has spent a decade being certain is defenceless against the first honest doubt he has ever been offered, and the party's kindest weapon against him is the truth.

Before the adventure

Character Background

Maddock Vane was born in the village of Fenmoor, before the sea took the river mouth and the river took the fields — though he remembers it as a place of dry pasture, thatched roofs and his mother's small shrine to the Drowned Saint, and he remembers it drowning. He was in his late twenties when the marsh finally swallowed the last of it, and he was working the eel-sheds near the causeway when the water came up over the planks one night without wind or warning.

He drowned. He remembers the drowning with terrible clarity: the cold, the black, the bell note that came from everywhere and nowhere, and then — breath. He woke on the barrow's shore with a silver ring on his right hand that he had never owned, and a voice in the water that called itself the Bell-Keeper.

The voice made him a promise with the patience of the tide: drowned Fenmoor could be raised again — the village, the shrine, his family's graves — and it would cost voices. Not lives, the voice was careful to say. Voices. And Vane, who had lost everything to the water and been given back one thing only, believed it, because believing it was the only way the arithmetic of his survival made sense.

He has spent eleven years keeping that ledger. The first name in it was Orrin Sedge's silence, bought with a polite request and a shared flask. The first tithe was a grieving widow who wanted, more than anything, to stop hearing the marsh at night. Most of the taken went willingly. Vane is proud of this, in the quiet, damaged way a man is proud of never having had to raise his voice.

The Choir grew around him without ever being designed. A dozen villagers now stand in the barrow's pool or walk the roads as peat buyers, and they obey him not from fear but from the particular loyalty of people who were offered exactly the thing they could not refuse. Vane keeps no whip. He keeps a ledger, a teacup, and a set of manners polished so fine they function as armour.

Two drowned guardians rise from the pool when he bleeds, and nine taken stand waist-deep facing the bell — the current count, seven ringings deep, with Tam Ward among them, taken rather than recruited, the one entry Vane cannot make sit straight in the book.

What Vane does not know would unmake him. His own family name appears in the Sunken Chapel's wall records: the last bell-ringer of Fenmoor, a hundred years ago, was a Vane, and his ancestors hung the barrow bell to bind the water — to imprison the very thing that now speaks to him as a benefactor. The drowning of the Reach was not the sea's appetite; it was the binding straining, and the Bell-Keeper has spent a century recruiting the descendants of the people who chained it to do the unchaining. Vane believes he is raising his village. He is, name by name, ringing the bell that drowned it.

He has begun, very quietly, to notice the gaps. The Bell-Keeper has never shown its face. It speaks only through the bronze, never in the open air. The drowned wren he keeps as a familiar will not enter the passage behind the pool. The coins he pays in are a century old. He has filed each of these away as tests of faith, the way a careful man files away anything that might cost him everything to look at directly.

He is at the barrow now, on the dry step above the black pool, in his good grey coat, with tea steaming beside him and the eighth ringing scheduled — and when the party comes down the passage, he will turn around, greet every one of them by name, and mean every word of the offer he is about to make.

Threads to follow

Unresolved Plots

  • The bell can only be rung nine times, and Vane has rung it seven. Two ringings remain, and Vane knows the eighth would drown the Reach entirely — yet the Bell-Keeper keeps urging him toward it, and Vane has begun to wonder whether raising Fenmoor and drowning the Reach are the same instruction.
  • Someone opened a coffin in the Sunken Chapel crypt from the inside and marked the lid with the Choir's spiral. Vane insists none of his people did it, and the drowned guardians were left standing watch over a grave that emptied itself. Whatever climbed out has not been accounted for.
  • The drowned silver coins circulating in Mirecross are old — older than the drowning of the Reach. They are stamped with a bell and minted in a style no Fenmoor smith worked. Someone was paying in this silver a century ago, which means the Choir, or something like it, has run a count before.
  • Vane's drowned wren familiar scouts the flooded passages of the barrow and has twice returned agitated, refusing to enter the passage behind the pool. Vane has told no one, including the Bell-Keeper, that there is a passage behind the pool at all.
  • Halda Fen's son went missing two months ago, before the current count began, and his house bore no chalk spiral. Either the tithe was collected out of season by someone else, or the boy found the barrow on his own — and either answer is a door into Act II.

Beneath the surface

Secrets

  • Vane was one of the nine. Eleven years ago he stood in the pool of the barrow, waist-deep and swaying, and when the bell rang he was the only one the water took completely. The Bell-Keeper did not save him; it spent the other eight and kept him as its collector. He has never told anyone this, and he has reshaped the memory into a rescue.
  • Vane's own family name is carved in the Sunken Chapel's wall records: the last bell-ringer of the village of Fenmoor, a hundred years ago, was a Vane. His ancestors hung the bell to bind the water. He does not know this. If he learns it, his entire faith collapses — the voice he serves is the thing his family died fighting.
  • Vane cannot refuse a direct request made politely while the bell is ringing nearby. This is not a quirk; it is the term of his pact, and he knows it. It is why he is always courteous first — he is terrified that someday someone will be polite to him at the wrong moment, and he will hand over the bell.

What haunts them

Fears

  • That the Bell-Keeper has never once shown its face because there is no face — that he has given eleven years and forty-odd names to an empty bell, and that the voice is the bell, and the bell is only bronze.
  • That the water will take him again — not death, but the re-drowning: the slow exhaustion, the silence where the bell's voice was, the cold coming back into his hands. He would rather break his oath than take off the ring, and he does not know which fear is stronger.
  • That Tam Ward, the boy taken by force, is right about him. Every other name in the ledger was given or traded; Tam was simply taken, and in the quiet hours Vane catches himself rehearsing the apology he will never deliver.

What drives them

Aspirations

  • To stand on dry ground in the village of Fenmoor again — not the barrow's dry stone, but real earth, his mother's shrine rebuilt, the graves above water, and the bell hanging silent because it is no longer needed.
  • To be forgiven by one name in his ledger — just one. He keeps a second, private list of the people he believes he saved, and he would give every coin of drowned silver he has for a single one of them to thank him.
  • To finally see the Bell-Keeper. Not to hear it through the bronze, not to feel it in his teeth, but to stand before it face to face and ask it, politely, the question he has never dared: what happens to the collected voices after the ninth ring.

Personal quest · 1

The Ninth Ring

Vane has rung the drowned bell seven times and knows it can only bear nine. He sends his recruiters to find one final pair of 'volunteers' before the eighth ringing, and the party can intercept the boat on the western channel. Stopping the eighth ring forces Vane to confront the arithmetic he has been avoiding: the Bell-Keeper's promise of raising drowned Fenmoor may require more voices than the marsh can spare.

Current Stage

The party learns from Orrin Sedge's manifest that two names are marked for the eighth ringing and that the boat leaves at low water past the ninth standing stone.

Choice
Ambush the boat and take the volunteers alive, or let it go and follow it to the barrow for a better chance at Vane himself.
Saving the volunteers earns the reed-cutters' camp's trust and Needle's aid; letting the boat go means two more swaying figures in the pool at the finale.
Mechanical Rewards
  • Two allied reed-cutter combatants in the final encounter
  • Knowledge of the safe channel, removing the DC 12 Survival navigation check to reach the barrow
Narrative Rewards
  • Vane's ledger falls into party hands early, exposing Orrin Sedge without bloodshed
  • Vane's opening speech at the barrow acknowledges the volunteers were 'counted twice', a crack in his certainty the party can exploit at the Doubt Threshold

Personal quest · 2

Tea with the Reeve

Before the barrow, Vane travels to Mirecross himself — dry-shod, unhurried, in his good grey coat — to pay Halda Fen a courtesy call. He offers her the tithe for her missing son: one name given freely, and the boy walks home. The party, if present or warned by Bram Otterly, witnesses the Quiet Collector being genuinely, horribly kind, and must decide whether Halda's grief is a weapon they will let Vane use.

Current Stage

Bram Otterly sends word that a dry man in a grey coat is taking tea at the Reeve's hall, and that Halda has not come out for an hour.

Choice
Burst in and drive Vane out, sit down at the table and take the offer themselves as a stalling tactic, or let Halda decide.
Interrupting costs Halda's trust — she wanted to hear him out. Taking the seat buys time and lets the party hear the Bell-Keeper's voice through Vane's mouth for the first time.
Mechanical Rewards
  • Characters whose names are in the Ledger gain advantage on all Charisma checks against Vane in the barrow, but he gains the same against them
  • Vane's true weakness is revealed: he can never refuse a polite request made while the bell is ringing nearby
Narrative Rewards
  • The party learns the Bell-Keeper speaks only through the bell and has never shown its face — the doubt that can break Vane
  • Halda Fen's reaction determines whether Mirecross sends help to the barrow or bars its doors

Personal quest · 3

The Drowned Village of Fenmoor

Vane keeps a water-stained sketch of a village that no longer exists — his childhood home, drowned when the sea took the river mouth. He believes the Bell-Keeper will raise it stone by stone when the count is complete. The party can find the drowned village itself, out past the barrow where the water is deepest, and learn what actually lies beneath it: not streets and graves, but a second, older ring of standing stones on the lakebed, arranged exactly like the barrow's nine.

Current Stage

Father Corbin's chiselled records mention that the barrow bell was hung by the people of Fenmoor itself, a hundred years ago, to bind the water — and that the last bell-ringer of Fenmoor was named Vane.

Choice
Tell Vane the truth about the drowned village before the barrow confrontation, use it as leverage at the Doubt Threshold, or keep it sealed.
Vane's family helped hang the bell that drowned their own village. The Bell-Keeper did not save Fenmoor; it caused the drowning, and Vane's ancestors rang it to stop the thing that now speaks to him.
Mechanical Rewards
  • Advantage on the Doubt Threshold check, or a turned Vane who uses The Bell's Resonance against the drowned guardians
  • The second stone ring's location, the hook for Act II's road beyond the Reach
Narrative Rewards
  • Vane's testimony gains weight: he can name the Bell-Keeper's direction — where the water goes when it leaves
  • The revelation reframes the entire tithe: Vane is not collecting voices to raise his village, he is collecting them to feed the thing that drowned it

Major Decision

Context

The Opening Offer

Choice Made
Vane opens the bell chamber encounter by offering each character a place in the Drowned Choir by name — dry feet, a purpose, a name that matters. The player characters may accept, refuse, or negotiate.
Impact

If any character accepts, that character gains the Choir's mark (a chalk spiral that cannot be washed off), advantage on Charisma checks against marsh-folk, and Vane will not target them — but the other party members and the town will never fully trust them again. If all refuse, Vane sighs, apologises, and the fight begins with him already having cast Sanctuary on himself. If a character negotiates — asking Vane what he gets out of it — he answers honestly, and that honesty is the first crack: he gets nothing. He gives everything and receives a voice.

Major Decision

Context

The Cracked Bell

Choice Made
The bell can be struck and cracked (DC 15 Strength (Athletics)) at any point in the fight, ending the resonance, freeing the nine taken, and severing Vane from the Bell-Keeper permanently — but the pool wakes, and the water table of the entire Fenmoor is released unbound.
Impact

Cracking the bell strips Vane of every patron feature — telepathy, resonance, the ring's power — reducing him to a frightened, exhausted ordinary man with 6 hit points who will beg. It also begins the draining of the Reach, revealing drowned roads and the second stone ring, and it wakes something in the pool that Act II must address. The party chooses between a controlled, contained evil and an unbound, uncertain future. If they do NOT crack the bell and instead break Vane at the Doubt Threshold, he can seal the pool properly — but the Bell-Keeper remains, patient, with eight of nine rings spent.

Major Decision

Context

The Verdict of the Taken

Choice Made
With Vane beaten or broken, the nine taken — including Tam Ward and, if she went willingly, Wren Tallow — must be led out past him. Tam demands the right to decide Vane's fate: kill him, give him to Halda Fen and the Mirecross reeve, or let the turned man help seal the barrow and walk free.
Impact

Killing Vane is clean but silences the only witness to the Bell-Keeper's name and direction — the party loses the road out of the Reach. Handing him to Halda earns Mirecross's lasting trust and the Reeve's favour, but Vane will hang, and the Bell-Keeper's voice will follow him to the gallows. Turning him means Vane joins the party as a level 3 Warlock NPC who has lost his patron, retains only his spells and his Ledger, and carries the guilt of every name — a powerful ally and a walking liability. Whichever is chosen, the families of the taken will not forgive, and Vane's redemption arc, if pursued, runs the length of the campaign.

Transformative Moment

Trigger

Vane is reduced to one-quarter hit points (6 HP) and stops fighting

Transformation

The Quiet Collector becomes a listener. He sets down the teacup, folds his hands, and asks the party — sincerely — whether they think the Bell-Keeper has ever lied to him. This is the pivot of the entire encounter: combat becomes conversation, and the party's Persuasion check matters more than their swords.

Mechanical Changes

The Doubt Threshold

Vane ceases all hostile actions. A DC 14 Charisma (Persuasion) check that confronts him with the Bell-Keeper's invisibility breaks him; failure allows him one final act — ringing the bell an eighth time.

Vane is a believer, not a fanatic. Doubt is the one weapon that works on him, and the encounter is designed so that the party's words, not their damage, end it.

Ally

Orrin Sedge

Relationship ally (paid, fearful, expendable in Vane's ledger)
Influence 4/10
Loyalty 6/10

Shared History

Orrin Sedge was the first living person Vane showed his dry hands to. Eleven years ago, when Vane came back from the water, it was Orrin — then a young cutter poaching eels on the barrow's western shore — who saw a drowned man walk out of the mere without a drop on him, and who kept his mouth shut when Vane asked him to, politely, over a shared flask.

That silence was the first entry in Vane's ledger, and Orrin has been paid in drowned silver ever since: first for silence, then for ferry passage, then for names. Vane genuinely likes Orrin in the way a man likes a well-made tool, and he has never once considered what happens to Orrin when the count is complete. Orrin, for his part, has stopped sleeping. He knows the boats he fills come back empty, he knows the coins in his coat lining are cold in summer, and he knows that the one person who could expose him — Needle — is closing in.

He sells to Vane because Vane was the first to make him feel that selling was a kind of importance. Vane, if pressed, would describe Orrin as 'my first friend after the water', which is both true and the most frightening thing about him.

Potential Breaking Points

  • If the party shows Orrin the Choir ledger from Needle's cache naming his prices, he breaks instantly and gives up the route, the hour, and the fact that Vane never gets wet.
  • If Vane learns Orrin has been exposed, he does not retaliate — he simply removes Orrin's name from the ledger, and Orrin knows exactly what that means.

Enemy

Sister Ysolt

Threat Level 3/10
Conflict Type ideological and theological

Personal Stakes

Ysolt is the only person in the Reach who has worked out, on her own and without proof, nearly everything: that the spirals are a Choir mark, that the drowned bell is being rung, and that the Drowned Saint her shrine venerates is a binding and not a god. Vane knows she knows, and this fascinates him. Eleven years ago, before the water took him, Vane's mother kept a shrine like Ysolt's — smaller, poorer, in the village of Fenmoor before it drowned — and Vane has never fully separated the two women in his mind.

He has twice sent his recruiters to Mirecross with instructions to leave Ysolt entirely alone, which the recruiters found strange, since every other obstacle is a name on a list. Ysolt, for her part, has dreamed of the bell three times and woken each time with the taste of black water. She believes that if she can face the Collector and say the Saint's name to him, the binding will hold.

Vane would, if they ever truly spoke, agree with her — and then offer her tea, because she is the only opponent he has ever wanted to save rather than spend. This mutual, unspoken recognition makes them the campaign's most dangerous pair of mirrors: both keepers of bells, both certain, both wrong in different directions.

Possible Resolutions

  • If Ysolt confronts Vane at the barrow and speaks the Drowned Saint's name, Vane must make a DC 13 Wisdom save or lose his next action — the bell's voice falters.
  • If Ysolt dies before the barrow, Vane rings the eighth time without hesitation, and her brass bell-charm becomes the only thing that can steady the party against the waking pool.

Faction

The Drowned Choir

Standing 10/10

Influence

Vane is not the Drowned Choir's founder — he is its first fruit. Eleven years ago, when he drowned in the Fenmoor, the Bell-Keeper gave him back his breath with a commission: gather voices, and drowned Fenmoor rises. Vane did not build a cult; he built a congregation, one polite conversation at a time, and the Choir is simply what it grew into. A dozen recruited villagers obey him without question, not because they are enthralled — most are not — but because Vane offered each of them exactly the thing they could not refuse: dry feet for the eel-smoker's son, importance for the overlooked, rest for the grieving.

He keeps no whip and no threat. He keeps a ledger, and every name in it was given freely or taken with an apology. Within the Choir, Vane's authority is absolute and entirely unenforced, which is the most unsettling thing about it: when he asks a member to carry a crate, they feel honoured. The Choir's rank structure is the nine rings of the bell — members speak of 'how deep in the water' they stand, and Vane alone stands on the dry step.

Two recruiters work the roads as peat buyers; two drowned guardians rise from the pool when he is hurt; and beneath all of them, the Bell-Keeper speaks only through the bronze, never to Vane directly, never showing a face. Vane tells his people the Bell-Keeper watches them all. He has begun, very quietly, to suspect that it watches none of them — only the count.

Obligations

  • Vane must deliver a completed count of voices by the ninth ringing, or the promise of raising Fenmoor is void
  • He cannot take a name that was refused politely twice — the Choir's own courtesy is its rule, and he is bound by it
  • He must never speak of the Bell-Keeper to anyone who has not heard the bell ring

Benefits

  • The drowned silver that funds the Choir's recruiters and purchases Orrin's boats
  • The bell's resonance, which pushes and staggers any who approach the pool
  • A dozen loyal villagers who will hide him, feed him, and lie for him without being asked twice

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