Varin Brovelart

Level 1 Reborn (Human Lineage) Fighter (Battle Master subclass reserved for level 3) (None yet (Battle Master chosen at level 3))

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STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 14 (Leather Armor (11 + DEX modifier +3))
Hit Points 12 (1d10 + 2 +2)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Insight +3, Athletics +4, Acrobatics +5, Perception +3

Features

Reborn Legacy: Knowledge from a Past Life

Species Level 1
1/Long Rest (reflavored as instinctive flashes of memory)

Varin can add 1d6 to one ability check of his choice, using this trait shortly before or after making the check. He must finish a Long Rest before using it again. DM Note: fragments of his drowned past surface in these moments β€” a knot tied a certain way, a word in a dead language, the smell of a harbor he cannot name.

Tavern Brawler (Origin Feat)

Sailor Background Feat Level 1

Varin gains an Unarmed Strike dealing 1d4 Bludgeoning damage, and he is proficient with Improvised Weapons. When he hits with an Unarmed Strike or Improvised Weapon on his turn, he can push the target 5 feet away. Note: he dislikes using it β€” fighting dirty frightens him β€” but a sailor's fists are habit, not choice.

Sailor Background: Salt-Born

Background Level 1

Varin spent what life he can remember aboard ships. He knows how to secure rigging, read weather, and navigate by stars. Whenever he seeks information about ships, ports, or sea routes, he can obtain it through his old crew contacts β€” though every soul who might have known him is dead.

Battle Master (Reserved Subclass, Level 3)

Fighter Subclass (pending) Level 3
Future

At level 3, Varin will take the Battle Master subclass, gaining Combat Superiority (Superiority Dice, Maneuvers such as Riposte, Parry, and Disarming Attack) and Student of War. His disciplined, honorable dueling style suits the mastery of precise, fair technique.

Reborn Legacy: Deathless Nature

Species Level 1

Varin has been touched by undeath. He doesn't need to breathe, and he has resistance to poison damage. He has advantage on saving throws against disease and the Poisoned condition. He does not need to eat or drink, though he can do so out of habit and politeness.

Reborn Legacy: Darkvision

Species Level 1

Varin can see in Dim Light within 60 feet of himself as if it were Bright Light and in Darkness as if it were Dim Light. He discerns colors in that Darkness only as shades of gray β€” fitting for his milky eyes.

Fey Ancestry (Reborn Echo)

Species (custom, balanced) Level 1

Whatever strange lineage threads through Varin's resurrected body, it carries a whisper of the Fey: he has advantage on saving throws to avoid or end the Charmed condition, and magic can't put him to sleep.

Fighting Style: Dueling

Fighter Level 1

When Varin is wielding a melee weapon that has the two-handed property and no other weapons, he gains a +2 bonus to damage rolls with that weapon. He fights with a single rapier β€” clean, precise, honorable.

Second Wind

Fighter Level 1
Bonus Action, 1/Short or Long Rest

Varin can use a Bonus Action to regain 1d10 + 1 (Fighter level) Hit Points. His flesh knits with unsettling ease β€” another gift (or curse) of his Reborn nature.

Behind the character

Character Information

Varin Brovelart is a gaunt, deathly pale man whose appearance marks him instantly as something touched by undeath. His skin carries the grey-white pallor of a drowned corpse, stretched thin over sharp cheekbones, and his eyes are the most unsettling feature of all β€” milky white sclera ringed by pale grey irises and faint grey pupils, as though fog has settled permanently over his gaze. Through those clouded eyes he sees in darkness as shades of grey, a fitting gift for a man who does not truly live.

His long, dark brown hair hangs in a wet, tangled mess about his shoulders and seems to be perpetually damp, as if he has only just been pulled from the sea β€” which, in a way, he was.

He dresses in a dirty white baggy shirt and filthy brown baggy trousers, loose and salt-stained, but beneath the disheveled layers he wears worn leather armor visible at his collar and forearms. A slender rapier hangs at his hip, its hilt wrapped in cord β€” his weapon of choice, and a statement of his values. Varin fights clean, precise, and honorable, refusing to strike below the belt of fair combat even when fighting dirty would save his life.

This is his greatest flaw as much as his virtue: he is quietly afraid of dishonorable fighting, and he forgets that not everyone is as resilient as a man who cannot drown, starve, or easily die.

Despite his corpse-like appearance, his bearing is disciplined and almost formal β€” a soldier's posture in a beggar's clothes. His expression is gentle and watchful, the face of someone trying to be kind while unsure he still remembers how. He is honorable, fair, and friendly, though quiet by nature, speaking rarely and then thoughtfully. He is Lawful Neutral: he follows rules and personal codes not because he remembers where he learned them, but because they are the only things that survived his drowning alongside his body.

Fragments of a drowned past surface in him unpredictably β€” a knot tied a certain way, a word in a dead language, the smell of a harbor he cannot name β€” and he clings to these flashes like driftwood, hoping they will someday tell him who he was.

Before the adventure

Character Background

Varin Brovelart does not know who he is. The first thing he remembers is darkness β€” cold, crushing darkness β€” and then light, gasping air he did not need, tangled in a fishing net aboard a trawler whose crew screamed at the sight of him. They had hauled in what they believed was a corpse: a pale, gaunt man with clouded eyes and hair slick with seawater, cold to the touch. When he opened his eyes and sat up, the fishermen nearly threw him back overboard. He does not blame them. He is not entirely certain they were wrong about what he is.

He had no name, no memories, no possessions β€” only instinct. His hands knew knots. His feet knew the roll of a deck. His body knew the rhythm of the sea as though he had been born aboard a ship. So he stayed with the fishing vessel, working the nets and rigging, watching the crew who tolerated him with a mixture of fear and pity, and piecing together whatever identity he could.

He took his first name, Varin, from the ship's captain β€” the only soul aboard who treated him as a man rather than a bad omen. His surname, Brovelart, he invented himself, because a man without a name is a man without a place, and he refused to remain unplaced.

Whatever life came before the net is lost to him. He knows only that it left marks: a duelist's discipline in his sword arm, a sailor's knowledge in his bones, a whisper of Fey blood in a lineage he cannot trace, and a body that does not breathe, does not hunger, and does not easily die. Sometimes, in quiet moments or moments of need, fragments surface β€” a knot tied a certain way, a word in a dead language, the smell of a harbor he cannot name. He collects these fragments like a man collecting pieces of a broken mirror, hoping the whole image will eventually appear.

Then came the storm. It was a deadly one, the kind sailors whisper about and do not name, and it took everything: the masts, the hull, and every living soul aboard the ship. Every soul but one. Varin did not drown, because Varin cannot drown. He walked the wreckage and the waves alone, wandering the open ocean for days that felt like years, passing drowned sailors who no longer needed rescue, until at last he found refuge with the player party's vessel β€” and, in time, with the party itself.

He carries quiet grief for the crew he could not save, and quieter dread at the question he cannot answer: why did the sea take everyone but him? He does not know whether he was a sailor, a soldier, a duelist, or something worse in his first life. He does not know whether his undeath is a curse, a punishment, or an accident. What he knows is who he chooses to be now: a man who fights fair with a rapier, who pulls his weight on any deck he stands upon, who is friendly even when people flinch at his face, and who follows a code of honor because it is the only possession that survived his drowning alongside his body. He is quiet, watchful, and gently kind β€” a dead man's body carrying a living man's decency, sailing toward whatever truth the sea will finally give up.

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