Fog-Bleeding Shade

medium undead, neutral

D&D 5.5 / SRD 5.2

Challenge 4 (1,100 XP)

Available with DM subscription
STR
10
DEX
16 (+3)
CON
14 (+2)
INT
10
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class
13 (natural armor)
Hit Points
52 (8d8+16 +2)
Speed
fly 30 ft., (hover)

Treasure & Loot Common

Coins

Proficiencies & Senses

Saving Throws Dexterity, Wisdom
Skills
Stealth +5, Deception +5, Perception +4
Senses
darkvision 60 ft.
passive Perception 14

Characteristics

Damage Vulnerabilities
—
Damage Resistances
bludgeoning, piercing, slashing
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Languages understands Common and the languages of those whose blood it has tasted but can't speak

Traits and Actions

Fog Form

Trait
Grappled Condition
Restrained Condition
The shade can move through a space as narrow as 1 inch without squeezing. It can't be grappled or restrained.

Blood Scent

Trait
Perception Rule
The shade has advantage on Wisdom (Perception) checks made to locate a creature that is missing any hit points.

Insubstantial

Trait
Resistance Custom
The shade has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Whispering Names

Trait Custom
Whispering Names Custom
The shade can't speak, but it whispers the names of the dead and lost to unsettle those nearby. A creature with 0 hit points that starts its turn within 10 feet of the shade hears a name it knows.

Multiattack

Action
The shade makes two Bleeding Touch attacks.

Bleeding Touch

Action
Hit Points Rule
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) necrotic damage, and the target can't regain hit points until the end of its next turn.

Drink the Price (Recharge 5–6)

Action
Constitution Rule
One creature within 30 feet of the shade that has fewer than half its hit points must make a DC 14 Constitution saving throw. On a failed save, the creature takes 13 (3d8) necrotic damage, and the shade regains hit points equal to the damage dealt.

Running the encounter

Combat Behavior

Tactics

  • Hovers at the edge of the fog and targets wounded creatures with Drink the Price.
  • Uses Bleeding Touch to prevent healing, then drifts through gaps to reach weaker targets.

Combat Style

An attrition controller that punishes wounded foes and denies healing.

Morale

Fights until destroyed; it has no sense of self-preservation beyond its hunger.

Appearance & presence

Monster Description

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