Spellcasting
You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.Cantrip Upgrade. The damage increases by 1d12 when you reach levels 5 (2d12)...
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and...
Casting Time: Action (Overgrowth) or 8 hours (Enrichment)This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.Overgrowth...
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the...
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is LightlyObscured and DifficultTerrain.When the swarm appears, each creature...
Choose a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is Difficult Terrain.When you...