Brine-Swollen Deckhand

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 2 (450 XP)

Available with DM subscription
STR
14 (+2)
DEX
10
CON
16 (+3)
INT
6 (-2)
WIS
10
CHA
8 (-1)

Defense

Armor Class
12 (natural armor)
Hit Points
37 (5d8 + 15 +3)
Speed
25 ft., swim 30 ft.

Treasure & Loot Common

Coins

Proficiencies & Senses

Saving Throws Constitution, Wisdom
Skills
Athletics +4, Perception +2
Senses
darkvision 60 ft.
passive Perception 12

Characteristics

Damage Vulnerabilities
fire
Damage Resistances
cold
Damage Immunities
poison
Condition Immunities
poisoned, exhaustion
Languages understands Common but can speak only drowned fragments

Traits and Actions

Waterlogged

Trait
Damage Vulnerability and Resistance Custom
The deckhand has Vulnerability to Fire damage and Resistance to Cold damage.

Amphibious

Trait
Amphibious Custom
The deckhand can breathe air and water.

Amphibious. Standard monster trait for breathing in both air and water.

Brine Burst

Trait Custom
Brine Burst Custom
Poisoned Condition
When reduced to 0 Hit Points, the deckhand bursts. Each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or have the Poisoned condition until the end of its next turn.

Last Orders

Trait
Insight Rule
Charmed Condition
The deckhand endlessly repeats the last order it received before drowning. It has Advantage on saving throws against being Charmed, and a creature that understands Common can hear the order by succeeding on a DC 10 Wisdom (Insight) check.

Multiattack

Action
The deckhand makes two Slam attacks.

Slam

Action
Grappled Condition
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Cold damage. If the target is a creature, it has the Grappled condition (escape DC 12) instead of taking the Cold damage when the deckhand chooses to seize it.

Drowning Grip

Action Custom
Suffocating Rule
Drowning Grip Custom
The deckhand drags one creature it is grappling. If the target is in the deckhand's space or an adjacent flooded space, it must hold its breath; at the start of each of its turns it can hold its breath for 1 + its Constitution modifier minutes before it begins suffocating.

Drowning Grip. Homebrew: the deckhand drags grappled prey into flooded water to force breath-holding.

Seawater Spit

Bonus Action Custom
Seawater Spit Custom
The deckhand spits brine at one creature it can see within 10 feet. The target must succeed on a DC 12 Dexterity saving throw or have Disadvantage on its next attack roll before the end of its next turn.

Brine Lurch

Reaction
Opportunity Attacks Custom
When a creature within 5 feet of the deckhand misses it with a melee attack, the deckhand can move up to 10 feet without provoking Opportunity Attacks.

Running the encounter

Combat Behavior

Tactics

  • Grapples a target with Slam, then uses Drowning Grip to hold it under water.
  • Seawater Spit softens a dangerous attacker before closing.
  • Fights in groups of three or four, boxing prey against flooded bulkheads.

Combat Style

Slow, relentless grappler that drags victims beneath the brine.

Morale

Fights until destroyed, mindlessly obeying its last order.

Appearance & presence

Monster Description

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